On the original SH4 implementation, under certain conditions, there had to be one cycle in-between when a shift-amount was generated and when it was used, otherwise there would be a one-cycle CPU stall. A real right shift would avoid the need to schedule around this stall. This isn't necessarily something that needs an extra instruction to fix, the implementation could be designed to not need the stall, but it might difficult to work around. I don't to circuit design, but dynamic shift instructions typically look at as few bits in the shift amount to simplify and speed up the design of the shifter. The reason for the delay in the original SH4 is probably because it analysis and tags each register with information for the correct shift direction and amount, and certain units won't have this information ready for the shifter in time, hence the stall if the shift is too close the shift amount generation. (I've read this certain CPU implementations have done similar work in tagging if a register is zero or not, in order to help keep branch-on-zero/not-zero instructions quick.) If the instruction talked about is a dedicated right shift, it could be defined in a way that doesn't need a negation and extra tagging, would be much more compiler friendly, and faster.