The Making Of… Carmageddon
edge-online.com
edge-online.com
Who knew making video games could be so dangerous.
I dimly recall turning up for a meeting just as the infamous station wagon/windscreen/police incident was winding down, and the reason they were going faster and faster was that the "stunt man" was finding it easier to roll over the car.
With a fair speed, lots of jumpers, and a well timed jump & turn, he could neatly roll up and over that car and tumble off the back (until the windscreen let go.)
I won't lie - when I first started driving at 15 years old, I had instinctive urges to run over pedestrians. I had played this game a lot.
Hats off to Stainless :)
Such an awesome game. I lived in a student's house with some of my friends and a LAN at the time this game came out. The hours we spent on the Sumo level. Brilliant!