I Open-Sourced My Phaser-Powered HTML5 Game
zackproser.com
zackproser.com
Though I haven't built a turn-based game with it myself yet, I know others have and it would basically save you time and allow you to focus on the logic that makes your game unique.
@deificx - Thanks for letting me know. I'll look into this.
@TheSisb2 - Thanks. Glad you'll find it useful.
I'm curious though: what would a game engine like Phaser offer over general-purpose web app frameworks for building turn-based games (other than maybe performance)?
I've been toying with the idea of a turn-based co-op rogue-like using web technologies. I was considering just using some React-based framework and lots of fancy custom CSS to build it, since it leverages my existing knowledge and experience much better.
I haven't gotten far enough, but I hope it becomes more challenging with alien rockets that try to attack you or something.
kudos to author for a cool game.
Have you considered making the alien-bot more dynamic or perhaps adding more bots?
Also, what about adding the ability to destroy bots too?