Pragmatic physically based rendering: Intro
marcinignac.com
marcinignac.com
If anyone wants to read a lot more, here's a collection of possibly a majority of the non-academic material to be found online: https://interplayoflight.wordpress.com/2013/12/30/readings-o...
It's been great to go through it so far; I'm re-writing the renderer in a different language to help with the learning, I can't recommend it enough.
[1]http://www.amazon.com/Physically-Based-Rendering-Second-Impl... [2] https://github.com/mmp/pbrt-v2
Metal is extremely difficult to model because light travels oddly along crystalline and micro-fissure structures.