It's hard not to be sarcastic about this topic, but I honestly want to know which game is more fun freemium than pay once?
It's hard not to be sarcastic about this topic, but I honestly want to know which game is more fun freemium than pay once?
Blizzard has a very solid F2P model, even though theirs is one of the most expensive of the lot.
There is a lot of enjoyment in earning bonuses over time rather than getting everything at once. Since the developer wants you to keep playing the game, they need a hook. For subscription-based games, that hook tends to be anti-fun (spend time grinding, time-gating content, etc). Store-based content allows for a non-time-based hook and pushes the developer to keep releasing content. So yeah, if done right, it's beneficial for everybody.
The LoL model is controversial. You may not pay anything, but it will take you literally thousands of hours to get most champs and runes. Do you need all? Thats arguable. Can you get IP fast enough to buy champs as they come out? Most people cant, from what i understand.
Dota and tf2 fit in the freemium that cares for the users.