Superhot (2016), outer wilds (2020), and limbo (2011) received patches last year. How do the developers of these successful games manage that?
369 karma · joined December 16, 2023
Superhot (2016), outer wilds (2020), and limbo (2011) received patches last year. How do the developers of these successful games manage that?
You can just render on a canvas like flutter and KMP. Most end users don't care
Why?
Not even close. Claude and codex are the best git gui.
Doesn't emacs lag like crazy in files with large lines. Why is this still a problem? Every modern editor handles this gracefully. I remember reading something about using regexes for syntax highlighting. This looks like a problem in the rendering layer which shouldn't be too hard to fix without touching the core engine. Are there any other problems that make it difficult to fix without disabling any useful features?
> Your goal here is to make the best YOUTUBE videos possible. That’s the number one goal of this production company. It’s not to make the best produced videos. Not to make the funniest videos. Not to make the best looking videos. Not the highest quality videos. It’s to make the best YOUTUBE videos possible. Everything we want will come if we strive for that. Sounds obvious but after 6 months in the weeds a lot of people tend to forget what we are actually trying to achieve here.
- mr beast