165 karma · joined September 26, 2023
I watched the first Rambo very late, only about two years ago, and I was amazed at how much better the explosions look than in any movie I've seen in the past two decades. You can afford to actually show what's happening when it looks that good.
I've noticed a similar thing in martial arts movies. You can save a lot of effort and money with the quick, frantic editing. The alternative is that the choreography and cinematography have to be really on point. If you just shake the camera around a lot and do a cut every second, you can get away with amateurish fighters doing whatever, nobody will really notice.
Talking about a movie after having seen it, or reading online discussions with different viewpoints on it, like this thread, is my favourite part post-movie-watching. There'd be none of that if everybody makes up and watches their own version.
Also, keep in mind that humans are historically very bad at predicting what of their times might be of interest to future generations. As a representation of the times, even some slop content has its place.
The answer to every question about how to use/write it is the counter question: well, which software or player do you want it to work with? Here are your 8 mutually incompatible options.
I'd challenge that. Have you looked at the specifications of any reasonably current compression standards? The AVC one is some 900 pages, I think.
Entire communities exist around discussing the strengths and shortcomings of different codec implementations.
I know they're not technically Markov chains, but conceptually, it's still close enough. There's nothing revolutionarily new. No amount of loops and harness tricks is going to change that fact.
The exact same thing was the case with the outsourcing hype. Of course, nobody learned their lesson because those managers who messed everything up were long gone by the time the bills came due and everything broke down.
The music was made interesting by the sheer novelty of being able to listen to it that way, and get a bit of the game to enjoy even after the parents decided computer time is over =D
That issue of the magazine sold out pretty quickly once it became public knowledge. Corel issue a statement that replacing the files doesn't make it a legally licensed copy. I'm sure many people cared.
Edit: here's an article about it from that time. It was PC Direkt issue 5/2001. https://www.golem.de/0104/13530.html
I knew what it was for and had some old games that ran too fast, but from what I remember, in most cases 16 MHz was still much too fast, so I didn't use the button much.
I think it was no problem to switch Turbo mode on and off in the middle of running software.
The same goes for LLM PR descriptions and documentation. Those spaces were meant for additional information not already in the code, not superfluous prose.
Microsoft has a great racket going on there. Vibecode shitty, unreliable services, offer wrong information in the slop documentation, then charge an arm and a leg for premium support which, in many cases, will just be an employee regurgitating more wrong AI slop information to you.
(Bob's Burgers)
They literally are, though.
Restaurants have a choice of refusing service to people with allergies (not allowed in many places; not a great idea anywhere), allowing those with restrictions to bring their own food, or just putting the bloody 2-minute effort of writing on the menu which ingredients they use.
Yes, people have died from restaurants doing the last option improperly.
None if this holds for programming in business, and this is why you keep hearing people saying that the output of coding agents suck. It does! I won't accept the insinuation that people just dismissed it. I use frontier models daily and try to keep up with best practices. Even under the best circumstances, it still sucks, but you learn to apply it only in places where the suckiness matters less and you can mitigate it.
It's been disclaimed so many times that it's a tired trope already, but no, this is in no way comparable to compilers! Compilers relieve you of a tedious layer of deterministic (!) machine translation. It's offloading drudgery and busywork. What agentic coding is offloading is concept and understanding. Not even remotely the same ballpark! One is using a calculator when doing the maths for the structural engineering of a new bridge. Saves time, is more reliable, gives deterministic results based on the inputs of the engineers. The other is having an intern look up some numbers of how it was done for other bridges. It's unreliable, risks missing context, has an unacceptable error rate, nobody knows how to check the numbers because nobody knows how the heck they were jumbled together, and nobody wants to be responsible when the bridge inevitably collapses. How can anyone get the idea to even try to equate the two?
An LLM doesn't "understand" its own slop. It can use that slop as further input for generating more slop on top of it, but at no point of the process does anything like a concept or understanding come in.