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BOBOTWINSTON

196 karma · joined March 3, 2016

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BOBOTWINSTON··on [dead]
Unlike Digiorno.

In all seriousness though Atheism is still a belief system. It makes an assertion without the necessary evidence to fully back it up (which is both true and weirdly ridiculous). On the other hand Agnosticism is in itself removed from a specific belief system. It is an epistemological doctrine of sorts with both religious and non-religious applications.

I find that most people use the word atheism completely wrong and accidentally get caught in stupid semantic debates they themselves are responsible for falling into. If you believe their is no god, then your making some pretty wild jumps.

If you don't think we have sufficient evidence to disprove a God, but would totally bet it all that there isn't, then you should just say your agnostic and explain how that applies if necessary.

BOBOTWINSTON··on Yahoo Triples Estimate of Breached Accounts to 3B
To troll hundreds of different niche internet groups of course.
BOBOTWINSTON··on New in PostgreSQL 10
I think there is a very large gap between being able to answer that interview question effectively and having decent understanding of how to not misuse your ORM.

Specifically with ORMs, It does seem that a lot of devs don't understand or care about the generated SQL... but that question was way above the knowledge level I would expect/want out of someone IMO.

BOBOTWINSTON··on Ask HN: Is Georgia Tech's Online Master in CS Worth It?
Can you think of any comparable programs that are more focused on Software Engineering? I am about to apply for this program actually, but if there was an SE focused alternative I would lean that way.
BOBOTWINSTON··on America’s new tobacco crisis: The rich stopped smoking, the poor didn’t
There might be something there with economics, but a government (or any authority) calling people losers I doubt would have any effect.

The "drugs aren't cool" campaign's have never really worked.

BOBOTWINSTON··on Kerbal Space Program Acquired by Take-Two Interactive
I saw somewhere that Riot had also picked up a few of them. Not that it really makes what happened much better, but at least these guys got a reward of sorts.
BOBOTWINSTON··on Apple Reports Record First Quarter Results
For development, sure. For VR, yeah I need to basically be at the bleeding edge right now.
BOBOTWINSTON··on DHH answers: What makes Rails a framework worth learning in 2017?
Not to mention Rails has an API only generator for new apps now... so this problem is framework destroying 'use case' is solved with a single flag.
BOBOTWINSTON··on The 3D Software Rendering Technology of 1998’s Thief: The Dark Project (2011)
This would not surprise me at all. One of the main level designers for Dishonored also did City 17 in Half-Life 2. When I first played through it I was like "wow this person really got inspired by HL2". Turns out it was the same guy. Dishonored was honestly a better Thief reboot than the new Thief, but then again the new Thief really made me furious. I think I got < 2 hours in before I just couldn't stand it anymore.
BOBOTWINSTON··on Mermaid: Generate Diagrams and Flowcharts with Markdown Like Syntax
Looks great, is there any other syntax available for more elements than what I am seeing in the docs/example? Either way it looks like a good way to get the basic elements down before editing by hand.
BOBOTWINSTON··on VR Sales Analysis: Rift and Vive to Sell Under 500K in 2016, PS VR to Top 2M
I don't believe Doom has been confirmed as a full port. It may end up as a short experience or a totally different game. I can't find any confirmation, but that was the rumor after E3.
BOBOTWINSTON··on Making Humans a Multiplanetary Species [video]
Yeah in a lot of circumstances that is true, but the degree to which it is messed up is important. Eventually it will be too messed up right? Eventually the Solar System will be too messed up as well, but we need to start somewhere.

Just comes down to how well prepared you want the human race to be for a planetary or solar system wide disaster.

BOBOTWINSTON··on Facebook AI Research Team Open Source DeepMask and SharpMask
I completed that course awhile back. Definitely a really great course if you can keep up. It is quite difficult, and I was quite terrible at it.

I don't think I have any affinity for the topic, but at least now I can read/discuss the topic without being completely blind. There are also a lot of smaller components in the course that I found useful even not working directly in AI/ML. Just some general data modelling and linear algebra stuff was nice to pick up on the ride.

BOBOTWINSTON··on Wal-Mart in Talks to Buy Web Retailer Jet.com for $3B
HyVee (Midwest), is free for orders over a $100. Everyone I know without a family just ordered $101.
BOBOTWINSTON··on Wal-Mart in Talks to Buy Web Retailer Jet.com for $3B
Omaha has had it for a few years now, not sure which cities you've been in, but we aren't known for being ahead of the curve here.
BOBOTWINSTON··on The Problem with Reality
I am really only willing to continue a conversation with someone that says VR is a gimmick if they have actually played through a number of room-scale titles. Mostly Budget-Cuts, The Gallery, Minecraft in VR, Audioshield, or something like that.

There is still a large sentiment that compares this technology to the Wii style motion controls, and they really aren't even close... at all.

BOBOTWINSTON··on The Problem with Reality
Background: 100+ hours in Vive, hobbyist VR dev, and 20 demos or so

I see two kinds of VR "sickness".

1. There is sickness caused by locomotion implementations. Testing seems to indicate there are some people who will just never adjust to these. I really don't think FOV and eye tracking will fix it. I've experienced locomotion sickness in some games, and in all of them I've been able to completely adjust in 1 to 2 hours. That adjustment seems to be relatively permanent as well. I don't think it is a rare trait, but it seems that not everyone can do that.

2. There is this sort of initial "VR Fatigue" where the eye tracking issues might fit in. I've noticed a trend the first or second time people use VR for a real session (1 hour +), it is somewhat common (50%?) they get a little nauseous. I've really just been chalking that up to "new stuff is weird" and the heat the headset puts out. This sort of sickness seems to universally fade quite quickly for people, and could have to do with the head on a pivot thing. From what I've seen, most people find the sweet spot/head pivoting natural almost immediately.

TL;DR I spend a lot of time in VR and with people in VR. Eye tracking or larger sweet spots is near the bottom of the list of problems/discomforts.

BOBOTWINSTON··on Fans of Second Life Hope to Bring VR Back to the Classroom
I agree with the key point here: VR will not replace all other forms of UI.

It is a mistake to look at VR UIs as strictly 3D. There is no reason you could not scroll through your photos on a 2D screen with your fingers in VR. You can even have the added benefit of spawning multiple giant 2D screens, then grabbing photos off them for a scrap book or a virtual art gallery.

I've shared a great deal of locomotion experiences with other Vive owners. VR sickness seems a lot rarer than it was hyped up to be, and definitely a lot easier to acclimate to. I wonder how many vomiting journalists would be fine if they eased into it over a day or two. I can fly around in Windlands without flinching these days. Don't get me wrong, nausea is still a real design constraint, but we might be a lot more adaptive to VR and weird locomotion.

On the topic of session lengths, I firmly believe this is just an issue with content and ergonomics. I've done a few 6 hours sessions in multiplayer games, the problem is barely any exist. I haven't heard anyone experience "immersion fatigue", but some games will cause actual physical fatigue. Thankfully I already stand all day and it isn't an issue. I think if you already can play a game for 8 hours, VR will be there to provide the same in the future.

BOBOTWINSTON··on Clay Bavor, Google's VP of VR, on His Plan to Make Virtual Reality Amazing
I think your view is completely reasonable because you said "as it is currently", but I think the hype can really be looked at from two angles.

1. There is a lot of hype around "where VR is going", and some people could lump AR into this as well. We can't foresee every new application the future will bring, but we can already see really interesting applications being developed. If you want examples let me know, but there are really cool applications for education, story telling, gaming (of course), and shopping already being demo'd.

2. There is probably too much hype around what we already have. Having an HMD with tracked controllers is incredibly immersive. The SteamVR trailer is probably the best way to show that without trying it, and it still falls short. I will say that without AT LEAST tracked controllers, VR feels like a gimmick.

BOBOTWINSTON··on Amazon Echo Dot
I prefer to set alarms for 3 am in the morning. I also have an Echo, so I'm waiting for one of my two victims to retaliate.
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