126 karma · joined December 5, 2009
Also I'm wondering why updates are generally fat blobs instead of deltas.
It requires a lot more self organisation on the students side (that might be seen positive or negative) and overall the student success is similar to "classic" classes (but we've just started the second year, so we hope that get's better with experience - on the students and the teachers side).
The downside is that the preparation of the learning materials is much more work for the teacher than for a classic lecture in front of the class (but that also might get better with the years ...)
How is it with replayability? What about the lifetime - will it still be playable in x years (books can last some decades, websites usually don't).
So what's actually the best way to implement this? What are the motivations for choosing one way?
"Modern App Developer Way": + adoptable, scalable, readable data formats - storage, computation
"Old-Time System Developer Way": + storage, computation - "locked-in" data formats
"Database Developer Way": + ease of implementation ? storage, computation
Any other options/ideas?
> And though a pilot’s hands aren’t gripping the steering column for hours at a time, as was the case decades ago, they are manipulating, operating, and commanding the various systems and subsystems that carry you to your destination.
Well, I guess that are all things that could be automated and/or remotely controlled?
I think that's quite the same everywhere. Here in Austria school budget gets cut every year, local media are always bashing the teachers so the social standing of teachers isn't very good, therefore it is hard to get good/motivated teachers and you're struck with unmotivated teachers (and even motivated teachers don't hold their motivation for a lot of years).
Most important would be for the community to recognize that education is the most important thing we have for future generations and start investing (financially, socially, ...) into it. However I have no idea how that could be reached.
What do you test - memorizing or understanding?
Does it test the required minimum, then passing it corresponds to the lowest positive grade (whatever that is in your school system).
Or do you also test "nice-to-have" knowledge? Then why do you test it?
And I love the name and it's play on the manpages. But a lot here seems to recommend changing it - can anybody explain to a non-native-speaker what the problem is with the current name?
I wonder if it wouldn't be a lot easier to rewrite the game from scratch using a modern engine - it shouldn't be too complicated to reach a similar state as the original game with modern tools.
Or maybe just extend an existing (free) flight simulator like FlightGear.
I found a correctness-proof which includes peseudo-code in the papers "Correctness Proof of Ben-Or’s Randomized Consensus Algorithm"[1] and "The correctness proof of Ben-Or’s randomized consensus algorithm"[2].
[1] http://ecommons.cornell.edu/bitstream/1813/7336/1/98-1682.pd... [2] http://www.cs.toronto.edu/~samvas/teaching/2221/handouts/ben...
6) Know the need. Don’t build things which users won’t find useful.
However all points (except maybe 5) apply to all forms of development, not explicitly for mobile development.
Can anybody offer additional points that only apply to mobile development?
I guess calling would also be easier if the used system can show if the other side is available like Skype or even better when she is available.
It could stay the 24h/day time format, but timezones are a pain - I always have to recalculate them for local time. Why couldn't everybody work with UTC?
And by the way: when will we finally get rid of the daylight savings time?!?
I really like to "out-of-the-box" comparison, but as others already have stated for apache that doesn't really make sense because apache just doesn't perform well without any configuration changes.