1,516 karma · joined August 8, 2010
I'd get up early and get a few hours in before my more ordinary programming work as a Python backend developer at a fintech startup. And then on Saturdays I'd get something more like a normal days work done on the project.
It worked, and I'm glad I did it, but it definitely was a temporary situation, I don't think it's something you can do long-term without facing burnout or neglecting other important areas of life like family, friends, exercise, reading books, etc. So that last paragraph of the original post - making it sustainable - I'm glad to see it in there.
[1] The Cat Machine - https://store.steampowered.com/app/386900/The_Cat_Machine/
Perhaps it's not as bad as the situation on mobile, but a quick look through the recently released list on the eShop shows how bad things have gotten.
[1] https://kotaku.com/fans-are-pissed-about-the-switch-eshop-s-...
[0] https://www.bbc.com/news/technology-24152225
I actually think the worst thing about the suggestion you're replying to is that it is an over-generalisation. "Most players will do X", "they nearly always do Y"... yeah, okay, but what about the 10% who don't? The 1% or the 0.1% who don't? What about the ones who do as you describe, except for 5% of the time when they don't, or when they get lucky? I've hit genuinely lucky shots in a game, accidental good plays, for the receiving player they probably thought I was cheating, and yet I wasn't. The potential for false-positives is horrible, and you end up outlawing legitimate behavior based on a poor understanding of play.
It's when there's a whole cottage industry around this that you know things are out of hand.
I do think that anti-cheat helps, if the developers are mostly engaged with it, but it's a long fight over a long time. Most of the strategies to do with 'ban waves' - ie, not banning cheaters immediately - are pragmatic concessions to that reality.
The problem with "a working report system", by which I take it to mean you have actual humans reviewing reports, does get you somewhere, but it doesn't touch 'humble' cheats, ie: rather than headshotting everyone 100% of the time, a cheat that lowers your recoil 15%. For an already very good player, -15% recoil in CS:GO or PUBG is a crazy, crazy advantage... and yet you couldn't notice it by looking at a video.
Even though it's an impossible fight to win completely, I don't think the answer is to "give up early".
I guess radar cheats where the ethernet cable to split to a second computer could also be considered a hardware cheat, since it's running between an airgap.
What I still don't quite understand about coops is how they practically come about? The pdf you linked to says that 84% come into being from scratch. If you need to buy some mechanical equipment and rent a factory, does everyone who joins the coop at the beginning pay into those start-up costs? Or is the investment in the coop usually entirely from the outside like bank loans? Is there ever a distinction between coop members who have invested money into the firm, and those who join later that haven't?
I've come across lots of them in Europe, and a few where I live now in Canada, but I don't know if they're common at all in the US?
But it's been fascinating to see, over the years, how many times I've been approached (in a coffee shop or some other public place) by serious Casio enthusiasts, keen to ask about my watch and to show theirs. There's so many variations, colours, limited-runs editions... I seem to have accidentally stumbled into a niche with lots of passionate hobbyists - I'm sort of glad I had to replace the awful strap, which snapped, so I actually have something to contribute to the conversation. I had no idea Casio watches were such a big thing, but now I'm not at all surprised there are modding projects like this.
But forums are also much easier to moderate than Discord - a message or image you might not want posted in your Discord scrolls up quickly (as people react to a troll or something inappropriate), and you tend to need moderators on-hand a lot of the time to react quickly, which can also mean moderators from a bunch of different timezones are required. On forums, yes, a rule breaking message can be posted whenever, but the pace of chat is much slower and the immediacy of effect on everything that follows is lessened.
I think the biggest missing thing that I notice in new engines is that no one is seriously making a game with them. I know, making the engine is more than enough work already, but if it's not you having _somebody_ aiming to release a product made with the engine ought to be somewhere in your priorities. You might have lot of interesting tech, but unless end-user developers are using it in real ways you might find out later you're not headed in the right direction and meeting real needs. You can see this with the difference in emphasis between Unity (not game developers) and Unreal (Epic definitely are), to Unreal's benefit. And I say that as someone who uses Unity in my full-time job every day.
... but of course, you need a base feature-set to attract devs. So it's a big of a chicken-and-egg problem.
I'm hopeful that the upcoming Kitfox Games version makes it very accessible to lots more people.
"Wow, those Charizard cards from your childhood are now worth lots of $" has been a common, popular headline across media in the last year, and now it looks like old video games are next. And as Pat says, I think there's reason to suspect that, in this instance, this is artificial pricing.
I got an email just yesterday pitching me on a special 'credit card for gamers'. I was meant to push a special credit card to my customers. The website has zero information on what % interest this credit card has, but even if it's totally normal and above-board: eww. I make computer games, I don't want to push credit cards.
It's all so slimy.
If you're watching the game as a moderator you could never tell that's what's happening. Yet -20% recoil, especially for a competitive esports player, would be such a massive advantage as to make that player the best in the world, but a way that looks quite legitimate.