Do you have any interesting ideas for other projects on top of your head? I struggle a bit to actually use it in a useful way.
That is awesome, do it :)
251 karma · joined December 29, 2015
Do you have any interesting ideas for other projects on top of your head? I struggle a bit to actually use it in a useful way.
That is awesome, do it :)
So I'll keep that in mind for later, thanks!
Geany is my absolute go-to editor of choice. Fast, stable and really clean interface. Absolutely love it!!!
And, when hitting enter, it just resets the github name instead of searching (little inconvenient).
But sometimes straight lines have some kind of angle introduced which shouldn't be there in a correct Voronoi tessellation.
For example: {"sites":[355,413,372,413],"queries":[]} should be a straight line, but has two angles. Have I missed something?
You should look into bucketsort. That allows you to sort in finite universes in Theta(n+k) without allocating huge arrays for large integers.
Sorting in θ(n+k) w.c. and a.c. (most of the time this is equal to O(n)) is possible for finite boundaries that allows for countingsort or bucketsort (radixsort uses countingsort internally).
Some implementations of those algorithms in Python: https://github.com/MauriceGit/Advanced_Algorithms
Use it daily when working with Linux to execute old commands as alternative to ctrl+r, AWESOME tool :)
Location: Hamburg, Germany
Remote: Yes, but rather relocate.
Willing to relocate: Yes, absolutely, definitely!
Technologies: C, C++, OpenGL, GLSL, Python, Golang, Shader, Math, Physics, Simulation, Computergraphics, Open Source, Linux
Résumé/CV: https://github.com/MauriceGit/Organisation/blob/master/Mauri...
Email: maurice.tollmien@gmail.com
I just finished my Masters Degree in Computer Science, have lots of smaller Open Source projects and am looking for a job in the Computergraphics area.
Except, that I have seen C++11 codebases that heavily relied on lambdas. And that was far from sane. I am very familiar with lambdas from pure functional languages and partially ones (python, ...). But all the syntax specifics, brackets, ... in C++ made it a very annoying process to understand, what was even going on at all.
Using short functions would be more lines of code. But at least I would have known right away what's happening in the code.
That is a good idea, I will look into that, thanks!
So mt stands for my name (Maurice Tollmien).
For people interested, to use them in a C/C++ context, feel free to have a look at my Quaternion-Library.
I use this script for a couple of years now on a daily basis and thought, that some of you might appreciate it.
Anyhow. I know, that this script is in no way perfect or working under all given conditions (probably). If it does not work for you, please don't use it or feel free to fork it on GitHub to make it more complete/better.
There are probably different ways to make it work more elegant. I wrote this some years ago and it is not important enough for me to rework it (--> Never change a running system in this case).
Otherwise feel free to leave some opinion :)
Best regards
Maurice
I will probably need it in real life in the next couple of months for a computergraphics project. So I thought, why not make it look nice and put it up there.
Happy, if it helps someone!
NoNoNo
I read the title and thought - Oh, nice, an article of Erlang.
It seems the perfect fit ...?! Why reinvent the wheel?
I consider myself as decent (but not genius) programmer and you might find some cool code snippets, but probably not in this project ;)
For me this was more about the endresult and getting compute shader to work. Never considered publishing it really...