2,272 karma · joined August 20, 2015
I was really hyped up to like it, but found it only somewhat like meat. I was impressed with the texture inside. The outer crust reminded me of warm cardboard. To be fair, I might have burned it so I do want to try it again. Really keen to try an Impossible Burger (anyone know if there’s somewhere in Australia that serves them?).
My whole place smelled sickly sweet after cooking it as well. I’ve seen some people describing it as smelling like cat food, which I’d agree with.
https://retrocomputing.stackexchange.com/questions/44/how-to...
The Amiga was such an interesting machine. It's too bad I never got into assembly programming back then.
I can really see Godot becoming the Blender of game engines. Kudos to the team!
I really think the amount they've improved Windows under-the-hood over time is impressive, especially taking into account the constraints they've had to work within.
On a related (though somewhat tangential) note I must say that I think MS tying WinRT (which as I understand it is the clean rewrite of the Windows API) to the Microsoft Store initially was a massive mistake. I still don't have a clear, confident impression of where I can or should use WinRT, even after all these years.
Windows starts bloating when you apply updates. It keeps a lot around to facilitate rolling back updates if needed; this gets cleaned up over time but it can be an issue on a small disk. There’s ways to get the size back down (while sacrificing the ability to roll back updates that you’ve applied), but you don’t regain all the space.
I get the feeling the Windows Update mechanism is a large legacy mess that is stuck having to account for corner-cases that have built up over time. Microsoft are improving it; I think it’s just a really big engineering task that they’re having to slowly work through. I vaguely remember something about the way Windows handles overwriting open files in-place which makes this worse, but I can’t remember the specifics off the top of my head.
I was also extremely confused looking at it - I wasn't even sure whether I was signing up as a creator or a viewer. Then I signed up and got in and was presented with nothing except a bunch of locked content. I had watched the video on the launch and still had no idea that it was a pay-per-month thing. I'm not against that at all - I just didn't know.
I'm extremely glad Floatplane exists. YouTube is changing for the worse IMHO - at least I no longer feel like I'm their target audience.
I hope the Floatplane guys are reading this and other places and taking all this feedback in. I'm really excited to watch this one; I can see the end of YouTube, at least as a viewer and I'm glad that people are starting to build and consider alternatives.
Every time I follow this train of thought, I also end up pondering time’s arrow. I also wonder - since I’m conscious of typing this right now, can I assume that I will never get Alzheimer’s that will erase this precise moment from my memory?
Except I must have made something super-sensitive in my visual system, to the point where now it’s almost TOO easy to stereo-fuse repeated patterns — though having said that, my visual system is kind of different I think anyway. Now if I see repeated patterns I’ll start getting phantom stereo fusion if I keep my eyes looking at one spot and relaxed too long. It’s not distressing or anything, it’s just really unusual.
Yet I always end up wasting many hours. I can't drive, so it's public transport and walking everywhere for me (that's fine, it just adds to the time). My experience has been that if you know exactly what you want and it's anything slightly off the beaten path, you're going to have a hard time finding a store that will stock it.
Recent examples that come to mind: a certain kind of USB cable, an SSD, musician's earplugs, an induction cooker. Plus almost any book that I want.
This year was the first year that I've done the majority of my Christmas shopping online (I actually managed to get to it early enough!). It's been hands-down the best experience I've had Christmas shopping. Not to mention that I haven't had that Mariah Carey Christmas song shoved down my ears this year as a result :)
Physical stores just can't compete for certain kinds of shoppers.
Also, I hear so much about physical stores treating their employees like shit. Primary examples include GameStop and EB Games. When I think of that, I think that some stores deserve to fail.
Something very important to this approach IMHO is paying your learning forward. Mentor other devs, write guides for your team/organization, etc. Make the benefit of your learning visible to everyone else.
That means that yes, your learning has to have value to the business and to the team. If that aligns, I can't imagine many problems arising. Your learning becomes an act of giving and taking, rather than just taking, which is a win-win for everyone involved.
The excuse I always hear about disabling zoom has to do with the multi-touch delay. I can somewhat see the sense of that for very particular applications, but definitely not for AMP, which as I understand it is meant for mostly static content (I'm only assuming though).
More often than not, what I find is that if I override zoom disable and then browser zoom on a site that doesn't allow it usually, it ends up breaking the layout as you zoom. This makes me wonder if they're just disabling zoom because they can't be bothered fixing their CSS to deal with it.
I know that can be overridden in Chrome's accessibility settings, but it's a shitty practice that something like AMP shouldn't be promoting.
Since C# is my daily language, this is pretty cool though. I just really wish that I had a use-case strong enough for it to overcome the initial pains of learning it and the ongoing mental maintenance of staying usefully fluent in yet another set of libraries.
To be honest, I actually don't mind that so much. The thing that annoys me about Reddit is the whole ads-that-look-like-posts thing.
When growing up I had to prepare for the possibility that I’d go totally blind one day (thankfully that did not happen). One of the best things that was ever done for me was getting regular touch-typing lessons from a young age.
On screen readers - I’m really excited to see what ML could bring to the table here. I think accessibility could be increased greatly with an ML that could recognise what was happening on the screen based only on the contents of say, the last few seconds of frame buffer data.
I’m also really excited for what AR (augmented with audio in particular) glasses and the like could do here too.
I don’t develop for iOS so I’m genuinely curious. Do they provide automated tools for developers to use? Or a flag that fails your build if you’re trying to call private APIs: For that matter, how are the reviewers catching these API usages?
I find it strange that a private API can be used accidentally, without something notifying the developer before they’ve gotten to the stage of submitting their app.
My dad lead a VERY active lifestyle - triathlons, squash, swimming, working on building sites, etc. What reward did he get for all that exercise and activity? Replacement hips, painful knees and developing spinal issues (spinal stenosis I think, but can’t quite remember off the top of my head) that he’s been told to live with until he can’t stand the pain anymore because surgery is incredibly risky and might not help or make things worse.
He does have great cardiovascular health though and he still works at his own business, learned how to use an iPhone, etc. Still walks a ridiculous number of steps a day that puts me to shame. The mechanical issues do make it more difficult than it used to be for him though.
I’ve been watching a series called ‘Mystery Diagnosis’ about people with rare diseases and how they were eventually diagnosed. Something you hear most of them say is along the lines of ‘Finally I met this doctor that actually listened to everything I had to say’. It’s a really interesting series — and damn does it remind you how lucky you are to be mostly healthy!
I also can't say we aren't collectively to blame, or at least somewhat - as a bunch we can be poor at political negotiation/skill, lack of standardization, etc. I kick myself every time I miss an estimate that I've given, because I know at some level that has to erode trust. Or when my manager does press for more details as to why something should be done and I can't come up with a really strong justification at that moment, etc.
Do people in other professions have the same issues? If the salespeople say this thing must be done in this particular way, or if the lawyers say this thing must be done in this particular way, are they questioned and overridden by their managers? I honestly don't know; it feels like software engineers are given a special level of distrust but it just might be that I'm perceiving that because I haven't experienced the other jobs.
FWIW where I currently work, we have an amazing middle-manager / product owner who has to fight the same battles with upper management with regards to process improvement and technical debt. She gets it, but has to fight the same battles we do. Sales and C-level want everything now with as little investment as possible.... I wonder if I just answered my own question?
Rearranging icons in folders is still a clusterf--k though - am I the only one that ends up fighting sometimes just to a) get the icon into the folder I want and b) actually keep it there without accidentally scrolling the screen, accidentally dragging it out of the edge of the folder because I'm trying to page it to a particular place?
What I'm noticing with iOS in particular is that lots of 'hidden' functionality is creeping in. This is something I remember Microsoft getting criticism for with Windows 8 -- non-obvious gestures like swiping from the edge of the screen to bring something up. Apple seems to have wandered down that same road.