177 karma · joined March 25, 2012
Canal Plus reacted quickly by adding a little bit of noise to the signal after the horizontal pulse.
That's why when inverted it was sounding like crickets speaking.
You could unscramble the sound just by multiplying it with the right sine wave at the right frequency.
I remember prototyping that with a modular synthesizer :-)
It's fine if you are in the Apple ecosystem but many formats from Windows or Linux will fail with it.
I never had any issue playing an OBS recording on macOS or uploading it to YouTube.
I am using OBS a lot with a MacBook Pro Mid 2012 but I stay in 720p.
To be used with arbitrary audio in real-time, after initialization and setup you need an API that looks like:
ProcessAudio (samples, num_namples)
And it would return n packets of num_namples samples.
So can it be run in real-time?
I am thinking about extracting features for music visualization but it could make a DJ happy also.
If you create high-resolution GIFs, you will end with huge files, that's surprising. This is because the compression, after reduction to a 256 color table, is lossless.
It looks like a nice way to introduce kids to coding.
Specially if you are into IDM.
Some reported that moving from Qt to Dear Imgui resulted in a codebase three-time smaller.
You are right accessibility is not supported by those 2 frameworks and that's an issue.
One of the applications I wrote simulate a LED protocol and so you just need to launch it and then use it over the network from a server.
Debugging is working smoothly, I was surprised how good the experience was.
My setup is that Window run in a VM (Parallels) from macOS.
I can then open the iOS code from XCode and the Android from Visual studio and switch very quickly between the targets.
In that way, I always commit versions that I already tested and debugged on all the targets I need to support.
I made applications with Nuklear that runs on Android, iOS, macOS, Windows and share the same main C code. For me, it's a dream come true if you create a cross-platform application that needs a simple GUI.
Dear ImGui is also fantastic and more complete than Nuklear.
What I like a lot with Nukear and Dear Imgui is that you have a GUI that is GPU accelerated and so can be updated at 60 FPS without burning resources.
It led me to create my own company and it's still there 25 years later.
While I was never part of it because I had an Apple II and then a Macintosh that was never used by the scene, the demos were for me a technological demo of where we can go with a tool to be used by artists or musicians.
If I remember right the H264 encoder is not in the GPL version.
The toolkit is Dear ImGui and I load the TTF font with the simple API AddFontFromMemoryCompressedBase85TTF.
Then when I need a button with an Icon I just use it like this: if (ImGui::Button(ICON_FIRST, button_sz)) { }
The trick in C++ was to define the ICON_FIST in this way:
#define ICON_FIRST u8"\uea21"
I can then rescale my interface by simply changing the font size and the icons keep all nice and clean.
I like that I can select only a few icons and generate a custom true type font straight from the web application.
I am working on GrandVJ, mail me to marco at arkaos dot net if you want a license to try it, we do support spout..
That information does not seem to be on the main page.
Can you explain if you use DirectX/OpenGL/Metal to get high resolution and high FPS?
Any big actor did already commit to it (Abelton, Cubase)?
Back to find my answers on GitHub :-)