Here is something I am coding with Dear ImGui:
https://www.youtube.com/watch?v=vbZsE7ACXrw
Even on an old MacBook, it keeps running at 60 FPS.
177 karma · joined March 25, 2012
Here is something I am coding with Dear ImGui:
https://www.youtube.com/watch?v=vbZsE7ACXrw
Even on an old MacBook, it keeps running at 60 FPS.
If yes, then most phones are safe even if they have this vulnerability, it's only when you go in the Bluetooth menu that you are at risk...
While the command line seems horrible, once you start playing with them it can be really fun. As always, start simple and build!
The Mac mini is still unhappy and says: ./glChAoSP_OSX Error: NSGL: Failed to find a suitable pixel format
But it's also an old Intel HD Graphics 3000. So please don't drop the macOS port it's working for most configurations.
cd /Users/..../glChAoS.P-1.4.0
./glChAoSP_OSX
And I see a beautiful fractal!
Launching the app from the applescript still does not work but launching it from the terminal does the trick. The error of the applescript is "sh: ./glChAoSP_OSX: No such file or directory (127)".
I do something like this from the terminal: cd /Users/..../glChAoS.P-1.4.0
./glChAoSP_OSX
And I see a beautiful fractal!
I did demonstrate it to my daughter to show how mathematics can be beautiful.
Congratulations on your use or Dear ImGui, it's a nice use of this API!
I could run it on Windows X but had no luck with macOS. 2 systems have old NVidia GPUs and one is a MacMini with an intel GPU.
ERROR: Compiled vertex shader was corrupt. ERROR: Compiled fragment shader was corrupt.
I am using 10.13.6
It would be nice to have a bot that could pretend that I am listing to some of my best artists so that they can get their pennies from the streaming companies.
Is there anything like that? It would help music fans to pay their favorites artists through the streaming companies?
I am also about to buy RockSmith on Steam, but it's 32 bits at the moment. I currently used it on my PlayStation but want to have it on macOS to access more songs.
It looks like you find many games on steam that are 32 bits only.
On our side when OS X was introduced we trusted Steve when he said Carbon is there to stay and will be 64 bits. We took a few years a few years ago to do the switch...
This means you had to bypass the whole QuickDraw API and overwrite the screen yourself, that was a fun time!
I am currious to hear about how CPU intensive are the 2 versions, wxgui vs Qt.
As too often for a Qt application, the interface looks alien on macOS.