1,399 karma · joined August 24, 2008
I've got my eyes on a Yubikey NEO for just this kind of use: https://www.yubico.com/products/yubikey-hardware/yubikey-neo...
Don't use the edit command on anything sensitive without a suitably secured /tmp - ideally tmpfs and encrypted swap - since it writes the data to a tempfile for your editor to open.
Have you looked at BHYVE?
If Intel were interested in allowing you to make use of any parity bits without buying a Xeon, they wouldn't be restricting ECC to Xeons in the first place.
Perhaps it's depending on some hardware acceleration feature not provided by VirtualBox.
urxvt's nice and responsive even while catting a million line file into one of the splits - I can use other terms and resize splits without a problem, hitting ^C stops cat instantly, and it's done displaying the lot inside 12 seconds.
Terminator takes 5 seconds just to respond to a ^C, and is otherwise completely unusable for over a minute.
(Get-WmiObject -list win32_shadowcopy).Create("C:\","ClientAccessible")You might also look at a Matias Quiet Pro - they use custom switches based off old Alps designs (much more satisfying than Cherries, imo) and are a fair bit quieter out of the box: http://matias.ca/quietpro/
This is now the default in DragonFlyBSD: http://freshbsd.org/commit/dfbsd/3a877e444fff816b8a340d35fe3...
> When Bitlocker is first configured on a partition, the entire partition is read, encrypted and written back out. As this is done, the NTFS file system will issue Trim commands to help the SSD optimize its behavior.
It's also planned for FreeBSD's geli: http://lists.freebsd.org/pipermail/freebsd-fs/2013-March/016...
There's also a commercial space sim based on it in development called Paragon which might be worth keeping an eye on: http://www.paragongame.com/
I don't think the implication is that the fs is at fault for the corruption - it's just at fault for failing to detect it. Hardware problems tend toward certainty over long enough time scales - doesn't it make sense to defend against it given the relatively minimal cost of doing so?
> Checksums at the FS level are very rare; the majority of the ones in use don't have them .. and yet they function perfectly fine.
No, they too allow data to silently become corrupt in face of imperfectly functioning hardware. Sure, it normally doesn't happen, but it's certainly not rare enough to warrant ignoring if your data is in any way valuable to you.
Yes, exactly the same redistributable MSVC and Direct3D libs most games ship with. What's wrong with that?
Nope, completely different. Really scummy of Apple to just nick the name of an existing language for their new one, it's been five minutes and people are already confused.
Are you really? "Non-recoverable Read Errors per Bits Read, Max", say Seagate - that just means it couldn't correct, not that it couldn't detect there was an error.
> are you saying they are overestimating the error rate?
Perhaps not, as a general order-of-magnitude upper-bound on a marginal drive in poor conditions, but certainly if you're interpreting it as an average. Too many people would be seeing it happen way too often to keep quiet about it otherwise.
> Used to be you never got corruption, just success or fail
I wish :/
If this were the case, forums would be filled to the brim with ZFS users whinging about how they get CKSUM errors practically every time they scrubbed their pools. They do happen, but nothing like that frequently.
> That means hard disks can no longer be considered reliable devices that return the data written to them
They were never such devices in the first place if you ever valued your data enough to care. Even if your disks are perfect, your cabling, backplanes, IO controllers, drivers or memory probably aren't.