(In case it's changed, the headline currently reads "Bayes theorem used wrongly, can promote superstition and pseudoscience")
3,347 karma · joined March 29, 2008
Kirkus Prize-nominated author of The Dark Sorcerer's Intern, Josh Baxter Levels Up and Monster Club: Hunters for Hire
Creator of blindscapegame.com
gavinobrown@gmail.com gbrown@scholastic.com
(In case it's changed, the headline currently reads "Bayes theorem used wrongly, can promote superstition and pseudoscience")
Not that their short term bottom line is a worthy excuse for deceptive and confusing search practices.
I do think your broader point about the importance computation is correct nonetheless. Though it gets more confusing when you start thinking about what computation actually is, or about the possibility of Boltzmann brains ( http://en.wikipedia.org/wiki/Boltzmann_brain )
This would let me keep track of the services that I have so I don't end up with subscriptions to sites or services that I've forgotten about. It would also let me revoke permission to charge the account at any time. No need to cancel a card if one won't cancel or changes the fees--you just revoke their permission individually.
They would probably also like to have tweets and blogs from accounts with higher follower counts, pagerank, etc prioritized. So if you get a tweet from an industry leader, you get a text immediately. If you get one from a new account with 4 followers, it gets folded into the daily report as a statistic.
Your point of differentiation would be a "secret sauce" of presenting only the most important information to users and not bothering them with all of the irrelevant ones.
Publicity teams are generally quite free with the company card, so I'd suggest a freemium offering but with a very limited basic plan. And you don't need to worry about them creating multiple accounts because publicity folks don't have the time or knowhow for that.
edit: Drop me a line if you're building something that would work for non-tech savvy publicity folks and need beta users.
Concluding that it's intelligent life "using lights as we do" is just a wild claim with no backing. From the evidence it's pretty obvious that it's a holographic projection sent backwards in time from humans in the future.
Unity as a development platform is a joy to use, and now we won't have to have the same "Unity plugin or messy HTML5 game?" conversation for every new project.
It would be pretty straightforward to add a couple questions to any general survey of employees in an industry to figure it out.
The reason it seems like they never stay is that they don't talk about the offer they didn't accept. The negotiation happens over the course of a few days, and they don't mention it to the other employees. So there's a big bias in how frequently you hear about the negotiation. Whereas if they leave for another company, of course everyone knows about it.
You can dislike cryptocurrencies for all sorts of other reasons, but that fact that some resources are consumed to keep it running really is going to be a feature of any sort of monetary system.
1. When one of the pieces goes off the screen, you should automatically restart, or at least let the player know they've failed. The first time this happened I wasn't immediately sure what to do--even though it was obvious after a couple seconds. Even once I knew, it was annoying to have to press restart when I'd obviously lost. Auto-restart will make players less likely to quit in frustration.
2. The "locked into place" pieces should have their design more differentiated from the moveable pieces--remove the arrows, for instance. This will help with clarity as levels get more and more complicated.
The point is just to ask for what you want. Often people will give it to you just for asking. It took me a long time to figure this out!
Most job offers come with leeway for negotiation, regardless of your situation. All you really have to do is ask.
The subscription "all you can eat" model is great. The thing that needs to change from current cable is that I should be able to watch it wherever and whenever I want (and pay not to have ads). The issue right now is that the contractual relationships are so complex that no one is able to cut through the mess to put together the right offering.
March Invoice: View - Download
This is much clearer for the average user than a single link with hidden right click functionality. Currently clicking on a link you have no idea what you're going to get.
It makes for a good story, and it's great fun for the person who discovers it. Players like it, because it lets them beat new players even more easily. But players don't always know what's best for them.
This is why Starcraft 2 multiplayer is structured to force players to play on complicated, resource balanced Blizzard approved maps. Starcraft 1 allowed ranked games on any map, and players largely played simplified, resource-soaked maps. Or played nothing but Big Game Hunters and Lost Temple. This was what players thought they wanted, but it wasn't what was best for the game.