https://www.marginalia.nu/marginalia-search/supporting/patre...
https://www.marginalia.nu/marginalia-search/supporting/buyme...
(the text of the links is correct though)
515 karma · joined May 30, 2022
https://www.marginalia.nu/marginalia-search/supporting/patre...
https://www.marginalia.nu/marginalia-search/supporting/buyme...
(the text of the links is correct though)
[0] https://web.archive.org/web/20180219143031/https://putanumon...
> Article Text: article.html/json Article text extraction using Readability & Mercury [0]
> Amit Sharma, currently an HR leader in a multinational IT consulting firm, who has dealt with employee rewards for more than five years, said there is a golden rule for any benefit. If it doesn’t fall under the three categories listed below, always pay cash.
> If the “perceived value of the benefit is greater” than what the company pays it should be a benefit. For instance, health insurance is usually expensive, so, if a company offers it, employees value it more. If a company wants to “give a message” using a benefit like a concierge service (travel bookings and tours) it sends out a message: Just focus on work. We’ll take care of the rest. Wellness-related benefits showcase a firm's desire to promote healthy habits.
> “So, if a Pizza party is for engagement with no clear objectives, it is a waste of money. Just pay the cash. But if it serves a purpose then they should consider it,” Sharma said.
English is not my first language, but this seems harder than average to understand. I'm curious if native speakers have the same difficulty, or it's just me.
But anyway, I can 100% agree with optimism being worth it. Thanks for the discussion!
I would argue that kids that grow up in that context either pick a side and engage in the eternal narrative war, or become cynics and despair, thinking that there's no objective truth.
Adding more narratives, now generated by AI, doesn't (IMO) change the current playing field that much. My bet would be that kids will become even more cynical: "if a machine can make anything sound like truth, there probably isn't any objective truth"
That sounds pretty optimistic. Wouldn't kids that grow up with AI consider it part of the real, by virtue of never experiencing a life without it? If I were to use the same logic for social media, I could say:
"kids who grow up with social media will understand intuitively that the artifacts of online popularity and the real are necessarily separate things"
which does not sound true to me.
Are we using the same Internet? Clickbait, outrage and emotionally-charged drivel triumphs over measured rational discourse every day of the week
But I also understand if you don't want to go into it. In any case, I wish you the best.
He implied that he could stop working and live comfortably for 20+ years using what he had saved in the past 5 years. Is your situation special, or are your monthly expenses that much higher?
It depends on how you define art. Creativity and intelligence are highly correlated, so if AI capabilities (intelligence) keep going up, it's only a matter of time until AI becomes very good at creating art that is enjoyed and consumed by humans.
On the other hand, with a bit of semantic sleight-of-hand, you could re-define art so that it only includes things made by humans, and try to artificially keep the price high that way. But I don't think it will work the way you expect it to. Rather, art made purely by humans will become a status symbol and it will be expensive not due to being technically superior, but due to its relative scarcity compared to AI-generated art. And the market for it will be much smaller than today, due to the overabundance of AI-generated art.
I would read the rest of the thread for ideas, but also consider talking with a therapist: having a trained medical professional giving you their perspective can be invaluable and save you lots of bashing your head against the wall (believe me, I would know)
A quick search turns up "Charcot–Wilbrand syndrome"[1]:
a patient loses the power to conjure up visual images or memories, and furthermore, ceases to dream during his sleeping hours
but it seems to be related to patients with some kind of brain damage.Personally, my ability to visualize is heavily affected by my habits, particularly sleep, diet and exercise. Have you had any lifestyle changes recently that might explain changes in your cognitive performance?
[0]: https://en.wikipedia.org/wiki/Aphantasia
[1]: https://en.wikipedia.org/wiki/Charcot%E2%80%93Wilbrand_syndr...
Yeah I looked for it there and in other places, but there doesn't seem to be any digital copy available at all (legal or otherwise)
[0] https://i.dell.com/is/image/DellContent/content/dam/ss2/prod...
Another example is his episode with Matthew Walker[1] (author of Why We Sleep), and his other episodes where he gives sleep advice citing Walker as an authority. The problem is that Walker's work is not good[2][3] (riddled with errors at best, fraudulent at worst).
To be clear: I'm sure a lot (if not the majority) of what Huberman says is correct, or at least matches our current scientific understanding. The problem is that some things are incorrect, and the layman has no way of knowing which is which (especially since all the content is presented with the same high-certainty "science-based tools" tone)
[0] https://old.reddit.com/r/andrewhuberman/comments/smnnb0/crit...
[1] https://www.youtube.com/watch?v=gbQFSMayJxk
I had not noticed the pattern of "avoid negative feelings" -> "negative feelings increase over time", and I actually thought problems like my anxiety had gotten better just because I had found more and more elaborate ways to try to avoid feeling it. In fact, it got worse and I became more and more avoidant of things that might trigger it.
Now the anxiety is still there, it still sucks, but I feel it without flinching and carry it with me without getting lost in the stories it tells. And by doing that, I have enough space in my mind to do the things I was avoiding and be more present.
So again, thank you for writing this comment. Know that you have really helped at least one person.