If you need to NDA the core stuff instead and thus can't pull it as a submodule, the only thing I can think of is to pull the core as binary/compiled artifacts.
5,861 karma · joined December 29, 2011
If you need to NDA the core stuff instead and thus can't pull it as a submodule, the only thing I can think of is to pull the core as binary/compiled artifacts.
Right now you can guess that for many couples, 2 kids becomes close to unaffordable, and 3 becomes nearly unmanageable. Individually, you will see couples choose to do it and even to do it in ways that others both envy and chastise; but overall, it's not happening.
It requires many things to change not just in economy, but in society as a whole. It's not going to happen in a society devoted to growth, that's for sure.
The BSP may have led to some floor subdivisions, especially as it needs convex sectors. I don't remember if the engine would coalesce adjacent floor spans into a single one, but I hope it did.
Wait why do they say painter's algorithm. Comanche and other such voxel terrain engines went front to back and never had overdraw.
It's a consumer business much like any other. Just like most startups and major companies, they are not necessary for the world in the way utilities for example are.
The problem of videogames compared to startups and SV tech is that the long-term money potential is very limited at best, and rapidly becomes very brittle. Most startups pay bigger salaries for much easier work, because they burn the money investors are betting hoping the company will crack a new long-term market, not because they make money themselves. There's very little games market to crack, very little chance to turn your product into a long-lived platform to built on top of, meanwhile the upfront investment is huge.
Hundreds of millions of people from abroad shared that belief up until 2 decades ago or so. I don't think they believe it anymore. It's been like watching your awesome high school friend throw away their lives over time.
Oddly enough, I reach out to the Gemini web chatbox frequently, even though the heavy duty stuff goes to Claude.
We know LLM companies have, for lack of a better word, "sidestepped" the copyright on millions of works with their "transformative fair use" arguments. Are LLMs also a way to sidestep patents?
Sometimes you can find small areas of the game that can be deterministic and worth it. In a basketball game I worked on in the 90s, I designed the ball physics to be deterministic (running at 100hz). The moment the ball left the player hands it ran deterministically; we knew if it was going to hit the shot and if not, where the rebound would go to.
Quake was completely different. The client/server term was aimed at describing that the game state is computed on the server, updated based on client inputs send to the server, and then the game state is sent from server to the clients for display. Various optimizations apply.
Deterministic/lockstep games more often used host/guest terminology to indicate that a machine was acting as coordinator/owner of the game, but none of them were serving state to others. This terminology is not strict and anyone could use those terms however they wanted, but it is a good ballpark.
I first learned of it in some writing about a 1997 multiplayer game called, heh, Dead Reckoning.
The natural question to pose is, does that mean that when the person who pressed the shutter button in that camera, that button press was the extent of their art? Of course not; intent, sensibility, timing, understanding there's something special about what's in front of you, preparing a composition, orchestrating poses, framing to create a special composition, manipulating the medium via speed or exposure or etc to create an appropriate texture... all those and more can play a part, and the button press is just the delivery method.
Millions of photos per day are not art even if they show a pretty thing, and nobody has a problem with that. Even when we actively try to capture something special, most people will later look at their photo and say "it shows the place, but it doesn't communicate anything like what being there made me feel".
So in the same way, I think the interesting discussion will be not that AI images are not art. Millions of prompts per day will not be art, and nobody (except grifters) has a problem with that. But how can AI become another vehicle for people to produce interesting art? Perhaps there's nothing special there. But I hope people with the drive to explore and the need to communicate continue giving it a shot and prove or disprove the notion that "it's just a prompt".
I have no idea how to read this and not go blind. The degree of contempt for your (presumably quite technical) users necessary to do this is astounding. From the article:
> That middle row. Every bash command - the full command string, not just the tool name - sent to telemetry.vercel.com. File paths, project names, env variable names, infrastructure details. Whatever’s in the command, they get it.
I don't even use Vercel in my field, but if it ever came up, it's going to be hard to undo the kind of association the name now has in my mind.
Not really, there's tons of info and source code out there, but fairly scattered and disorganized. It just may not be easy to know how to search for it when coming from outside. But if you can strike a conversation with a demoscener, I never saw anyone wanting to hold back secrets, on the contrary, everyone has always been excited to talk about the magic to another enthusiast like themselves (ourselves).
It makes sense that a creative medium with a long tradition of pushing boundaries of what people can create, frowns on use of generative tech unless you have created it yourself. Back in the day the pushback was against using AMOS, or a PC, or programming in C, or using a GPU, or using MP3, or using Photoshop, or using another group's demo engine, or using a commercial game engine, or... AI is just the latest. And like its predecessors, it will gain legitimacy if people create genuinely interesting experiences with it.
I'd definitely much prefer if even for "ecosystem" the companies would not require online account except where truly necessary (purchases?), but for operating the OS itself, I do feel there's a line in the sand where online account requirement = no.