5,861 karma · joined December 29, 2011
I don't particularly like the UI redesign but that's low on the list of problems. And I haven't been blasted with ads and AI things as other people report but maybe that stuff is all in the Home edition.
On Windows 11 I had to figure out that I needed hop on another computer to search, download and copy via USB some motherboard and wifi drivers before I could even access the Internet. A number of things in the system remain rather quirky and not entirely reliable, including video playback of all kinds.
If I was setting up a PC for say my dad tomorrow, I'm finally at the point where I'd rather give him Linux than Windows.
How is this possible in a world where MS wants installations to be online?
Meanwhile, Linux installer recognized the wifi right away and worked perfectly fine at full speed.
I still went ahead and reinstalled Windows 11 on it. Suffice to say if I knew what it was going to be like, I'd have stayed on Linux.
I've been a windows user at home and professionally since 2.0 (as a bit of a toy) and 3.0+, never felt comfortable on macos, etc, so as close to a fanboy as it gets. But the love story is over.
One of the things that I've done multiple times over my career is, to be completely open and clarify expectations on the other side / higher ups. One of the ways this manifests is that I never put my signature on something I don't believe in; I can sign up to get as far as possible, but will be explicit on not guaranteeing a destination that I'm not empowered to reach. Another is to make it clear that my execution decisions are aimed not at doing what you ask me, but doing what future you will be happy I did.
Naturally, things like that limit quite a lot the range of responsibilities that I could potentially reach, but also prevent me from going to places where I will not want to be.
Cue in a few dozen oldschool game developers thinking, right from the first paragraph, "did he name his game game.exe"?
As someone who made a job and career out of what I always loved, it's far from ruined. Your relationship with the thing changes, and like anything that changes, sometimes it will go well and sometimes it will go bad, often both in succession like a rollercoaster.
> IMO people who chase some higher purpose and meaning are destined to be forever unhappy at their job.
I can 100% agree about people like that being forever emotional and passionate at their job. But to label it as unhappy is terribly reductive. "Unhappy" is a part of it, but there are plenty of other emotions you will go through: happy, scared, hopeful, dubious, frustrated, satisfied, elated, etc. Much like emotions that play out for us in "real" life events and relationships.
In my experience, outlining one or a few things you call interfaces would be a much better display of both knowledge and attitude: GUI, API, interface keyword or concept in some programming language, etc. Even better, add a quick description of what they all have in common ("broadly speaking, a way to access a set of functionality" or something like that).
And THEN you may ask "would you like me to elaborate on one meaning in particular?"
I think a good example of this was the Blizzard of old. They "could afford" to only launch things that were near perfect because they were successful, but they also were successful because they never relented on their perfectionism.
So you shouldn't blindly imitate the choices of successful people, but taking a few pages out of their core values and driving pillars will likely help a lot.
FOMO around sales: I've bought a bunch of games when they were on sale even though I was not going to play them right away, simply because I didn't want to end up wanting to play them later and have to buy them full(-ish) price. And then I never played them anyway.
So no, I don't think that's why. If anything, the amount and quality of average care for the average US citizen is lower, if life expectancy and my anecdotal observation are valid indicators.
It's expensive because it's a business designed to make profit every step of the way, and over time has created many steps to feed.
That's what happens to "AI art" too. Anyone as a non-artist can create images in seconds, and they will look kind of valid or even good to them, much like those "vibe coded" things look to CEOs.
AI is great at generating crap really fast and efficiently. Not so good at generating stuff that anyone actually needs and which must actually work. But we're also discovering that a lot of what we consume can be crap and be acceptable. An endless stream of generated synthwave in the background while I work is pretty decent. People wanting to decorate their podcasts or tiktoks with something that nobody is going to pay attention to, AI art can do that.
For vibe coding, right now it seems that prototyping and functional mockups seems to be quite a viable use.
Think about it like a research project. The company or its culture may not be prepared for that, but that's what it is.
Wanting to copyright them to block competition is despicable.
With so many countries and legal frameworks to comply with, there's never going to be a single answer for this.