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JonLim

574 karma · joined December 9, 2010

jonlimtoronto@gmail.com - @jonlim
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JonLim··on This Post Took 3 Years to Write
Gave the tutorial a try and signed up.

We're huge fans of tactical strategy games here in the office, so I've shot the link around to get a few people up and running. Small game studio based out of Toronto here, so if you'd like some feedback from peers, let me know and I'd be happy to collect what feedback we can offer. :)

Congrats on launching!

JonLim··on Why I hate funnels.
In the games industry, especially with free-to-play, you can hate funnels all you want, but they're a necessity to understanding where your gameplay loops are doing well and doing poorly.

I've taken the long view that making a really awesome game leads to people wanting to give you money. However, my personal take on that is that it's just another way to spin funnels, in a less aggressive and predatory way.

If I'm mistaken, I'd love to learn why.

JonLim··on Ask HN: Is there a Hacker News type of website for game development?
I am a regular reader of both r/gamedev and Gamasutra, but was wondering if there were any larger communities. :) Thank you for your response though!
JonLim··on Superbrothers: Sword & Sworcery sales statistics
I was curious about the super lopsided iOS and Android numbers, as we were discussing these stats earlier in the office, and it seems like Android wouldn't be worth investing in based on these stats alone.

However, the iOS version was released over two years ago (March 24, 2011 on iPad and April 27, 2011 on iPhone) while the Android version was released in November 2012.

I was wondering if these numbers are standard, or is availability the main issue here? Or something else that I haven't thought of?

JonLim··on Cards Against Humanity has made more than $12 million
A bit confused, but curious: you guys are essentially curating board games to promote and sell, am I right?

I'm just trying to figure out if you guys make them or just talk about them. :) Either way, a lot of great content on there.

JonLim··on Cards Against Humanity has made more than $12 million
As this is a rather one-sided story, I'm inclined to disagree based on my experience with them.

Me and a buddy of mine are really big CAH fans, and we had been playing on a set of cards that he printed and cut at that point. We had also been meaning to start a project together, so to test the waters, we started working on a digital version of CAH that would be open sourced and could be freely enjoyed by everyone.

I made the wise decision to reach out and get their blessing before we really began working on it, and one of the founders replied in short order, essentially telling us that we couldn't go ahead with our project because they wanted to control what was released. It's been a while since the correspondence happened, so please excuse my memory, but it was something to that effect.

However, they were very courteous and concise the entire time, and were not even close to being rude. So I find your account a bit hard to believe.

JonLim··on Pebble Raises $15 Million as Wave of Smart Watches Arrives
I was mentioning this in the office and had someone show me their Pebble and tell me that they absolutely loved it, aside from the battery life.

It seems convenient and well made, and I'm now considering getting one.

JonLim··on Jenova Chen: How Journey’s creator went bankrupt and won game of the year
I think it would be incidentally helpful to hand you a list of these sites - in the act of helping speeder, I would be researching a list of these websites. Happy to share!
JonLim··on Jenova Chen: How Journey’s creator went bankrupt and won game of the year
My email and my twitter are in my profile, feel free to shoot over a quick message and we'll talk shop!

That's a tough market, but I would love to figure out some way to help you out.

JonLim··on Jenova Chen: How Journey’s creator went bankrupt and won game of the year
That's an interesting issue. I think you can make a pretty significant dent in marketing without really spending a dime, and I'd love to chat with you about it.

My background is marketing, but I'm currently in a producer role at a game company right now, and maybe I can take a look at your marketing efforts during off-hours and give you some suggestions? Feel free to reach out.

JonLim··on Just Stop
That's a part of the reasoning I used to get over my needless over-comparison.

The movie trailer analogy is perfect, by the way. Thanks for that.

JonLim··on Just Stop
> Graphicly was struggling. Yet, I was spending hours and hours weekly talking to founders that all felt that they are doing better than me. My standard suicidal thoughts started to be tinged with questions about my ability to achieve. I never question my ability. But I did.

This really hits home - I'm not an entrepreneur (anymore) but this is something I used to do on a regular basis: compare my own achievements based on what others were telling me.

I wasn't at the point where I considered taking my life, but I did doubt myself. I doubted myself for a very long time, settling for mediocre results and mediocre work, because I just had no idea what I was really capable of anymore.

Like Micah, I stopped and I thought. Mine went like this: "Ya know, I may not be achieving as much (on paper) as these other guys and gals, but I'm certainly very proud of what I have set out to do. I should stop comparing myself with them and start comparing myself to what I would love to be doing."

And here I am, working in a role that I qualify as my "dream job," with a wicked smart team doing really challenging work.

I just had to stop putting myself down because of the achievements of others. Celebrate with them, and then celebrate yourself, and then kick your own ass the next year.

Sorry for the ramble.

JonLim··on Why I’m Quitting My Job and Leaving San Francisco
> it's hard to work on the craft you love at night while doing your day job

I was going to comment on this. As someone going through it now (working for money in the morning, and working on craft in the nights,) it seems that many of my peers who do the same thing are burning out because they charge on until 2-3am, and get up for work at 6-7am.

You aren't going anywhere faster because you work yourself to death. A solid 3-4 hours at night, some great sleep, and I'm good to go. I just expect the payoff (of working on the craft) to come much, much slower than if it were my full time gig.

It works for me, and I take plenty of breaks from working at night because girlfriend, friends, and family would all leave if I didn't. I just take it slow and steady.

JonLim··on Marketing hacks to boost your startup
I can't give you solid numbers (as it's almost been a year since I touched those projects) but they were far below 5%, typically bordering 1-2%.

That's off the top of my head, so take it with a grain of salt. :)

JonLim··on GitHub now has Issue Attachments
Did not know that, thanks for the heads up.
JonLim··on Marketing hacks to boost your startup
Might be a personal bias here, but I would never use those buttons to share your website/product/blog with my friends. I'd just copy and paste the URL into Facebook/Twitter/whatever and go from there.

Judging by its usage rate in previous projects I've been a part of, many other people operate the same way or simply ignore any sort of sharing aspect.

JonLim··on GitHub now has Issue Attachments
+1 for Imgur.

Hosted all of my images for our GitHub Game Off entry[1] README file there. Always a solid solution if you want any sort of image hosting.

[1]: https://github.com/TARGS/game-off-2012

JonLim··on Games Industry Transitions In 2013: Will Consoles And Windows Rise Again?
I believe there is a vicious cycle that is occurring in PC gaming with the AAA game developers and publishers (Ubisoft and Rockstar come to mind) where PC ports will often be available a significant amount of time after console, or be of shoddy quality, or both. Perhaps as a consequence, PC sales are weak. And because of weak sales, there is less incentive to really push for simultaneous PC release for games or at the level of quality and polish that PC gamers demand, possibly affecting sales again.

I'm not sure how accurate pre-orders is as a sign of platform popularity, but with Assassin's Creed 3, (and if the numbers are accurate,) it seems like PC only makes up about 9%~ of pre-orders[1] with the rest being dominated by XBox 360 and PS3. That's an incredibly poor number to justify any sort of effort in PC gaming.

But of course, there are so many variables at play that these numbers could mean almost anything. Heck, I could even attribute it to AC3 being far more comfortable to play with a controller/console than a keyboard/mouse. And of course, they did release it 21 days after the console, so there's that.[2]

[1]: http://www.vgchartz.com/article/250519/usa-preorders-chart-2...

[2]: http://assassinscreed.wikia.com/wiki/Assassins_Creed_III

JonLim··on Octocat Attacks: Our entry for the GitHub Game Off
In case my code doesn't make it abundantly clear: I'm not a very experienced developer!

This was a first crack at game development with my friend and I, and we are both relatively new to our respective roles. However, GitHub Game Off gave us a really great opportunity to make our dreams come to life, and it was more fun than anything else.

I'd love some feedback on our game too!

JonLim··on France-based Mailjet raises $3.3 million for its cloud-based emailing platform
> "Aren't there already a ton of providers for this type of service?"

So many. However, it's a very large market that is still seeing plenty of growth, and being able to reach your captive audience reliably and consistently is still a problem, especially when your customers may be in different parts of the world.

Deliverability is a different case in other parts of the world, funny enough. Different gatekeepers and even processes sometimes.

JonLim··on The Kickstarter Game Successes: Where Are They Now?
I came to make a similar comment, and am still reading my way through, but RPS seems to have a bias against updates only for backers.

In my opinion, the games that are still far from being released are doing just fine by not marketing themselves a little too early. If I'm not mistaken, games typically ramp up their marketing efforts much closer to actual release dates than during the development process.

Kickstarter enables a different method of capitalization, sure, but I think the game development process remains consistent as with other types of funding available to developers.

JonLim··on SEOs are Growth Hackers
To go along with this point, SEO is just another tool in your marketing toolkit. To claim that SEO is the sole reason you're going to grow would be a mistake in my opinion.

What about the branding decisions made long before? Or the work put into the marketing framework? The work that went into creatives? And I'm not even getting into the coding that goes into bringing everything together.

SEO can provide growth, but only after you've used everything else in your arsenal to get the platform to the point that you are ready to start optimizing.

JonLim··on CardMunch CEO uses Flightfox for 29-Country Startup Trip
Curious: given that you saved about $300 despite all the extra time abroad, aren't you just making up for it by spending more on accommodations and food?

I mean, I'd do it in a heartbeat, but you aren't saving that much more, I gather. If at all.

JonLim··on Nokia Unveils a Maps Service
Didn't realize this was posted higher than the other one. Anyhoo, I was initially unimpressed because I zoomed into Paris and the 3D view didn't work very well, but I discovered Toronto.

http://i.imgur.com/ldgtc.jpg

And you can view it yourself here: http://here.net/43.6461465,-79.3878013,15.9,349,72,3d.day

Very visually impressive and doubly so that it runs in my browser without any extra plugins and at such a smooth level.

JonLim··on [dead]
I initially zoomed into Paris and was very unimpressed with the 3D view as all of Paris was flat. However, I tried clicking on "See all cities" in the top right, found my city, Toronto, and took a look.

http://i.imgur.com/ldgtc.jpg

VERY impressive. Especially considering how smoothly it works in my browser.

JonLim··on Show HN: LaughMatch
I really like the idea (as many others here seem to!) but there's an inherent problem with going beyond the US: some of the funny content is not available to the rest of us.

I was voting on some dog against a door stop, which was nice, but the following video was a clip from Portlandia, which I was not allowed to watch (in Canada.)

There were only the choices to not enjoy, or enjoy the video. There was no "skip this please" option.

Otherwise, keep working on this, it definitely has potential!

JonLim··on Introducing Opened Captions
Funny, I was contemplating something similar for the Canadian version.

May I ask where you got the source for the transcripts of C-SPAN from?

JonLim··on Online Analytics Firm Settles Suit Over Unstoppable User Tracking
There were a few technical aspects that he clearly lied about (like not using Etags for his cookies) but aside from that, is there anything else that makes them "very shady"?

I ask because I'm curious. Other than this episode, I haven't really heard much else about KISSmetrics being a bad company.

JonLim··on My experience with WPEngine
Considering how well Jacques presented his arguments and experience, I'd say that this is one of the better examples of public flogging.

It seems like he's spent an extended amount of time complaining to internal channels, and he just needed to let other people know about his experience of not receiving the promised levels of service.

JonLim··on TED Talk: Ryan Merkley demos Popcorn
I gave Popcorn a whirl after watching this video. For full disclosure's sake, I'm a rather experienced videographer with years of experience using Final Cut Pro.

I knew not to expect the moon with Popcorn, but they have a lot of work ahead of themselves. I wrote a hefty block of text for feedback, but essentially, the drag and drop interactions really needed work, the Events need more elements inside of them, and there's no good way to get rid of Events other than moving it to another layer and trashing the layer.

There were a few other points I made as well, but I hope they take the time to really study how people interact with video editing software and emulating that behaviour with Popcorn. As it stands, it's a tad too unintuitive to use and remix with Popcorn.

Really looking forward to what they can do with this though.

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