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KaiMagnus

229 karma · joined August 20, 2023

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KaiMagnus··on Why does part of the Windows 98 Setup program look older than the rest? (2020)
Do you have any recommendations?

I assume this is the one you’re talking about https://devblogs.microsoft.com/oldnewthing/

I was curious, went to the end (page 699!) and it’s pretty interesting. But obviously it’s hard to find the important ones.

KaiMagnus··on Exploring the Power of CSS Container Queries Pros, Cons, and Beyond
Seems like it. The about page also screams ChatGPT. I had a quick look and a lot of posts have the same GPT-like style.
KaiMagnus··on Figma removed `window.figma` on view-only pages today
I didn’t know anything was degraded (I’m not the one doing tooling decisions in my org. There were some emails about dev mode, but nothing that really highlighted any impact/changes) until a developer reached out to me a couple weeks ago and wanted to know the names of a couple of icons, colors, etc.

The changes were a clear step backwards and this change shows some real pettiness. I guess if you’re on top, money is better than goodwill. Seems like they’re turning the monetization to 11 now after investors couldn’t cash out with Adobe. Let’s not forget that it was Adobe that ultimately called it off.

KaiMagnus··on Figma and Adobe abandon proposed merger
They had a really good core in my opinion. The overall performance and especially the prototype preview was really nice. Every change was instant and not even heavy animations were a problem. Much nicer than the Sketch slideshow style prototypes and Figma prototypes that load very slow, not to mention the bugginess.

Judging by the 20bil price they wanted to pay, I guess they know what kind of investment would be needed to compete now.

KaiMagnus··on Keeping Figma Fast: perf-testing the WASM editor
Last time I checked, Penpot was creating/destroying actual SVG elements in the dom. I get the sentiment of wanting to use open technology, but for the average user Figma's "copy as svg" is probably open enough. And switching to canvas based rendering would probably improve performance a lot.
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