1,845 karma · joined March 30, 2017
Well, there is an sshfs FUSE filesystem, for what it's worth
(Although I haven't actually implemented the "image" part of it yet, so I guess it's just a text board right now)
Could you elaborate on this? What exactly made you realize that was how/what they thought?
And the Facebook app. And WhatsApp, too, I think
I got a pair of their work boots (1412, specifically) five years ago. I've worn them pretty much every day since then, and they're still perfectly usable.
I think you mean Team Fortress? Although Half-Life does use a modified Quake engine, it was a commercial game that used none of the assets of Quake, so I don't think calling it a "mod" is really appropriate.
(Side note: my username is a Half-Life reference)
Can you give a concrete example of this? I'm definitely interested in seeing how big the differences are
Edit: Just replayed it to that point. It's not talking about chess boxing, just (a very incorrect history of) normal boxing.
And no, Guinness doesn't count. Except for their Antwerpen stout--that one is actually really good...but I think it's only available in their 200 Years of Stout in America pack. Their foreign extra stout is okay too.
And even the "good guys" did some questionable stuff, e.g. in In the Pale Moonlight. But that's my favorite Trek episode ever out of all the shows, so I'm not complaining
Wolfenstein yes, Doom no. Wolfenstein 3D used a very simple raycasting method that just shot rays out from the player's position to render a 2D level in psuedo-3D. Doom, while still technically using raycasting, uses a much more complicated method that involves BSP trees.
A quick google search found this page, which explains it much better than I can: http://doom.wikia.com/wiki/Doom_rendering_engine