So I was curious if there was anything else that RDNA 3/3.5 would offer over RDNA 2 in such a low end configuration.
1,446 karma · joined August 31, 2023
So I was curious if there was anything else that RDNA 3/3.5 would offer over RDNA 2 in such a low end configuration.
But yeah, Desktop Ryzen's are all Dual Channel.
I guess you _can_ game on those 2 CU GPUs, but it really doesn't seem to be intended for that.
If your hobby is e.g., NFL Football, then yeah, the signal/noise ratio makes retweets a terrible thing that just clutters your feed.
These days, there is the delightfully named Greaseweazle (https://github.com/keirf/greaseweazle) and similar devices to _read_ disks at a magnetic level, but I'm not sure if there is something to _write_ disks. I don't see any reason why such a thing couldn't exist, I'm just not aware of it.
Tech Tangent has a good in-depth video about imaging disks for archival purposes if interested: https://www.youtube.com/watch?v=UxsRpMdmlGo
*not to be confused with the 2000 Masterpiece Edition, the 2000 remake RealMyst or the 2014 remake realMyst: Masterpiece Edition.
One of the comments that Steve Jobs made in the Boston 1997 speech was "No one at Apple has reached out to Adobe to ask how to build the ultimate Photoshop machine" - and in the next few years, Photoshop benchmarks were a key Mac vs Intel comparison during his keynotes.
I don't know if Jobs already had influence on the original beige Power Macintosh G3, but he really seemed to care about Photoshop performance when he arrived.
I can't say that I love or even like any of the King's Quest games, but it's undeniable how important they were for an entire industry, so cheers to that!
That person might just be an old school Java <5 developer.
At least Sagat kept his name, though "Tiger bullshit" would've been a great moniker, and no, I'm not salty about losing to his projectile once too many.
Between this and the SA-1 fixes for Gradius III and Super R-Type, we live in a golden age of improving SNES games :)
From what I can see, it looks like even though they can't extend the functionality directly, they do still interface with the system in some way. Perhaps they are more like a device connected to a serial port would be? So far less capable than the full extension cart, but still possible to communicate with through a standardized protocol? (The DS Cartridge slot has 8 data pins rather than the full address/data bus, but seems to have a protocol: http://problemkaputt.de/gbatek.htm#dscartridgeprotocol)
So, I need to correct myself, they nerfed it first with the DS, before then switching to being pure flash chips with the 3DS when they switched to XtraROM (which has potential lifespan issues: https://gbatemp.net/threads/nintendo-switch-3ds-cartridge-li...) - and that seems to not allow much custom functionality: https://www.3dbrew.org/wiki/Gamecards#Protocol
(Though if someone with more knowledge can correct me, please do so. I thought that DS/3DS/Switch are pure flash chips, but was wrong at least about the DS)
Randy Linden, the port's sole programmer, initiated the port of Doom for the Super NES on his own initially, as he was fascinated by the game.
Since Doom's source code was not yet released at the time, Linden referred to the Unofficial Doom Specs as a means of understanding the game's lump layout in detail. The resources were extracted from the IWAD, with some (notably sprites such as the player's sprites and the original status bar face sprites) unused due to technical limitations.
According to an interview, due to lack of development systems for the Super FX, Linden wrote a set of tools consisting of an assembler, linker, debugger, dubbed the ACCESS, on his own Amiga before beginning development of the port proper. For the hardware kit, he utilized a hacked Star Fox cartridge and a pair of modified Super NES controllers plugged into the console and connected to the Amiga's parallel port. A serial protocol was used to further link the two devices.
After developing a full prototype, he later showcased it to his employer, Sculptured Software, which helped him finish the development. In the interview, Linden expressed a wish that he could have added the missing levels; however, the game, already the largest possible size for a Super FX 2 game at 16 megabits (approximately 2 megabytes), only has roughly 16 bytes of free space. Linden also added support for the Super Scope light gun device, the Super NES mouse, and the XBAND modem for multiplayer. Fellow programmer John Coffey, himself a fan of the Doom series, made modifications to the levels, but some of those modifications were rejected by id Software.
This leads to crazy modern enhancements like a Raytracing chip[1], or the MSU1 enhancement chip that is AFAIK not available as an actual physical chip, but only in software emulators. But it would be theoretically possible to manufacture, so you could have an actual physical SNES Cartridge of Road Blaster[2].
On the article itself, I noticed that his list has "Street Fighter Zero 2" as a USA ROM - that should be incorrect, since Street Fighter Zero is what Street Fighter Alpha was called in Japan. So Zero 2 should just be the Japanese version of Alpha 2. (Also, thanks for linking to the MVG video that debunks the myth that the delay before each round is caused by decompression)
Every generation has its ups and downs. For my generation, I have to deal with sky-high real estate prices, but I also have access to an unprecedented amount of free entertainment, free knowledge, the cheap supercomputer in my pocket allows me to stay in touch with anyone that I want, and when I go to the doctor, I probably won't see people in iron lungs anymore. I can travel to anywhere in the world for ridiculously low prices, and if I don't speak the language, a live translation app will do the work for me.
No, it's not all sunshine and roses, and people are right to call out issues with the current state of the world because things are NOT alright. But it's not like things were sunshine and roses for our grandparents generation either.
Clippy had its debut in Office 97, so let's please NOT copy that one. Other than that, yeah, I agree. Anything up to and including Office 2003 really, those were all great. (Also includes one of my favorite, underrated Office Apps, InfoPath)