https://road.cc/content/blog/90885-science-cycology-can-you-...
1,344 karma · joined April 25, 2010
https://road.cc/content/blog/90885-science-cycology-can-you-...
What you're saying is "at the price my company is willing to pay, we're unable to find qualified candidates." That means you can either pay more to attract qualified candidates, or do without.
Alternatively, we can raise the supply curve, which has the affect of lowering wages, and might allow your company to attract talent without paying more.
Codenames: A fun word association party game. The play area is a grid of 25 words, and two teams compete to identify their team's words based on clues from their "spymaster". It's a good game for large groups, and has lead to many amusing stories we still talk about months later.
Bohnanza is a classic trading game. You're trying to plant beans, and to do that best, you want to play multiple copies of the same bean card in a row. The hitch is that you must play cards in order, and you can't rearrange your hand. You need to trade with other players to wind up with a workable hand.
Sol: Last Days of a Star: This game has some really cool mechanics. Honestly I think it's probably the most exciting euro of the decade. You launch "sundivers" to build infrastructure and exploit the resources of the sun. But your infrastructure can be used by all the other players, who share with you some of its benefits. Your mothership from which your sundivers are launched is constantly moving. You need to carefully time your actions so your sundivers don't waste time flying across the map, or sit idle in the hold. And the game's clock is controlled by players. The deeper you move into the sun, the faster you bring about its destruction, and the end of the game.
Brass (Lancashire) is another mid-heavyweight euro with a cool shared infrastructure mechanic. You're all industrialists in the English midlands circa 1800. Your build factories and mines. What's cool is that these industries do nothing until you can find a market for them, and that market is often generated by the other players. You can build a coal mine, for example, knowing that everybody is soon going to need lots of coal for their railroads, or corner the market in ports and profit when other players go to ship their cotton. But it's also possible to misjudge demand, or be to late to market, and find that your developments are completely worthless.
High Frontier is my favorite simulation-type game. It's about industrializing the solar system. You can build all kinds of rockets (chemical, electric, nuclear, solar heated steam, solar sails, mass drivers...) to fly factory components out to asteroids, moons, or planets, possibly stopping to refuel along the way, if your rocket is equipped for that. The rocket equation is modeled, along with different efficiencies for different kinds of thrusters. The map is innovative in how it presents the trade-offs between delta-v and time for various missions. It's also gorgeous:
https://boardgamegeek.com/image/2585121/high-frontier-third-...
> Although the great majority of casualties in WW1 were from the working class, the social and political elite were hit disproportionately hard by WW1. Their sons provided the junior officers whose job it was to lead the way over the top and expose themselves to the greatest danger as an example to their men.
> Some 12% of the British army's ordinary soldiers were killed during the war, compared with 17% of its officers. Eton alone lost more than 1,000 former pupils - 20% of those who served. UK wartime Prime Minister Herbert Asquith lost a son, while future Prime Minister Andrew Bonar Law lost two. Anthony Eden lost two brothers, another brother of his was terribly wounded, and an uncle was captured.
https://www.bbc.com/news/magazine-25776836
Also, Princes Oskar and Eitel Friedrich of Prussia both served in front-line combat roles and both were wounded.
https://en.wikipedia.org/wiki/Sam_Melville#Bombings
The IRA also phoned about many of their bombs. The Omagh bombing is mostly notable because their phone-call didn't accurately identify where the bomb would detonate, and so got people killed.
Plenty of terrorist groups have recognized that killing innocent bystanders isn't good PR.
https://www.redfoxpowersports.com/50cc-upgrade-rtx-scooter-m...
I don't have an issue with the Soviet tax, or with the progressive portion of the US exit tax, but a requiring a head-tax on would-be emigres is unacceptable IMHO.
> Any dispute or claim relating in any way to your use of any Amazon Service, or to any products or services sold or distributed by Amazon or through Amazon.com will be resolved by binding arbitration, rather than in court
> We each agree that any dispute resolution proceedings will be conducted only on an individual basis and not in a class, consolidated or representative action. If for any reason a claim proceeds in court rather than in arbitration we each waive any right to a jury trial.
https://www.shrm.org/resourcesandtools/legal-and-compliance/...
One of the big thing is knowing enough to recognize when you're in danger, before you're in danger. Stuff like "That q is too tough for me to take right now", or "I'd be screwed if that n steals X", or "I don't have poison resistance yet, so I better not fight those o at range," or "It's dangerous to be in the mines with this AC and no source of light." This comes with experience.
Another big part of it is understanding the sequencing, and how to build an ascension kit. Do you want to try to get to minetown early to grab a magic lamp? When is it safe to go to mines end, and do you need magic resistance to do it? What's the earliest you can take on a unicorn?
There are lots of other tricks (identifying wands, potions, etc), clearing the big room safely, finding the portals on the elemental planes, stealing from shops, what gives resistances, maximizing wishes, etc.
Ultimately, Nethack got boring for me because the late game is too long, and doesn't differ much between different classes. Ascension kits tend to be very similar (GDSM + silver shield or SDSM + CoMR?). I really liked what Derek Ray did with Sporkhack, and I never managed to win that, although I died on astral a couple times.
Since we think certain people are up to no good anyway, drug laws let us put them away, without actually having to prove the bad things they've probably done. It's essentially an end run around "proof beyond a reasonable doubt."
Laws criminalizing concealed weapons follow a similar logic.
Tissues cost what, $0.01 each anyway?
https://www.ebay.com/itm/MTG-Magic-Repack-BLACK-LOTUS-booste...