1,331 karma · joined July 31, 2014
https://docs.unity3d.com/ScriptReference/SceneManagement.Loa...
https://gamedevacademy.org/a-guide-to-handling-huge-worlds-i...
Netlify is an outlier in this comparison. For them, static site hosting is their core product, bread and butter if you will. To have such mediocre performance, as well as a relatively bad time to first byte is quite surprising.
It's generally not productive to play "who has it worse".
I also think we should understand someone was probably quite excited to see something they liked taken seriously by a company they respect. Maybe in their excitement and rush they user hyperbole.
As soon as you're self hosting now you're doing server admin etc and that would be outside the scope of the article.
See https://github.com/johnthagen/min-sized-rust for aiming for small binary size.
This article shows a 93% size reduction, 2.7m -> 200kb, with some relatively simple modifications https://www.collabora.com/news-and-blog/blog/2020/04/28/redu....
Here is someone using Rust for a 3kb demoscene program https://www.codeslow.com/2019/12/tiny-windows-executable-in-....
Initially on reading the title I just eye-rolled, but clicking through and seeing it was a response to that, and was actually the quote in quote marks made much more sense!!
Based on the access patterns in the code (iterating through every physics object every step), keeping the physics objects behind a pointer is actively cache hostile! If at all possible try to have these objects in contiguous memory.
In general IF (intermittent fasting) is a catch-all phrase, and not a particularly helpful one.
(I'm not for/against the philosophy of the decision making, just pointing it out).
Even if your point is good, that's just not a productive way to start out.
https://doc.rust-lang.org/cargo/reference/specifying-depende...