I used to do this manually when large sized SSDs were past the expense of mere mortals.
1,129 karma · joined August 6, 2007
http://fangamer.com/
rofish [ATTT} rofish {PERIOD] net
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I used to do this manually when large sized SSDs were past the expense of mere mortals.
This is effectively Lucas' slow decent into retirement; he's not actively directing Episode 7 but instead consulting. Say what you want about the movies and franchises, ILM and Skywalker Sound are gold standards created by a tech visionary.
Location: Tucson, AZ. (REMOTE definitely okay.)
Looking for a some part-time help to work on our from-scratch forum built in Rails. Fangamer has a copy of the forum here: http://fangamer.com/forum and has clients who are using the code. (Including one major MMO studio.)
I'm specifically seeking someone who can take a very large existing Rails codebase and can: Add better UI features (over JQuery), implement a karma/reputation system (via Rails Engine plugin), handle client visual requests (SCSS).
We can provide only a few weeks worth of work, so it's best if you need a shorter project.
Contact with portfolio/resume: hnad {ATTTT} fangamer (d0tt) com
Plus Microsoft's XBLA terms are horrible. For example, you must sign a contract that puts your XBLA release as a pure-Xbox-exclusive release, or at least a timed-exclusive if you have the clout to fight back. (Only the majors can swing a "same-day multi platform release" via XBLA) The percentages XBLA offers are unfavorable, they make you pay for advertising on the games page, and I've heard that you make more money via PC release on Steam (or your favorite DRM-free service). In short: if you're seriously working on XBLA, demand a better contract or dump it.
It's just unfortunate that Fez's original contract is probably so old, the Apple App Store with it's free patches was a new concept then. If you're working on something that will take forever to do, get a PC prototype working first then dumb down to consoles if you must.
For reference, the ethernet port takes up the entire height of the "old" MBP.
EDIT: Apple does offer "Westmere" Xeons, but only as 6-core CPUs, which when looking at the website, is all but the cheapest option.
* No typeface is interesting, but, logo-only does not lend itself to "super-wide formats", such as 200x100 banners.
* The bill and wings are detailed at high-res, and become muddled at lower resolutions.
CPC ad click -> Product Page (secondary goal: email signup) -> Cart -> (time passes) -> Googled "product" -> Product Page -> (time passes) -> email click -> Product Page -> Cart Page -> Payment (primary goal)
I want to see is where people come from, where they went, and why it works. In the example above, the thing that worked was email reminder. It gets even worse when referers are involved, and blog posts don't remove the utm_campaign=email link.
Basically, I'd like a backwards flow from individual conversions.
You probably shouldn't bet 100% of your business with Paypal, but a vocal minority prefers it.
https://cms.paypal.com/cms_content/US/en_US/files/developer/...
But the police had recorded a phone call between Fricosu and her husband in which she seemed to acknowledge ownership of the laptop and to reference incriminating material on it.
The best hope to get rid of IE 8 is the same thing that killed IE 6 for good: popularity for the recent version of Windows. If Vista didn't falter the way it did, we would have had less time on IE 6, due to adoption of Vista's preinstalled IE 7.
Not that it's an entirely bad thing, but since IE8 is becoming more standard, wouldn't updating to IE9 be easier?
The flip-side is rewarding good customers. By not having a hacked console, you can use online services (such as Xbox LIVE).
Although amusingly, I think the answer may actually be in free-to-play games. 2011, in my opinion, was the year F2P changed from evil Zynga social games and last-ditch MMO fallback to a serious triple digit growth area with games like League of Legends and Team Fortress 2. Expect to see F2P on Sony consoles soon. (Sony is more liberal with their online policy, which is why I'm predicting the first popular F2P on their systems. Microsoft is very domineering of Xbox LIVE and how their online play works, and Nintendo's online strategy is somewhere in the pre-fire stoneage.)