Re: apt install - I never trust the OS packages for anything like developer tools, I'd rather have everything run out of my home directory. Then again, I'm not a C/C++ developer where the OS, libraries, build tools are all intertwined.
518 karma · joined February 24, 2014
Re: apt install - I never trust the OS packages for anything like developer tools, I'd rather have everything run out of my home directory. Then again, I'm not a C/C++ developer where the OS, libraries, build tools are all intertwined.
like "We need to control the optics of the situation"
"I flashed my cellphone but it failed and now it's bricked."
but the unsophisticated public gets it wrong and now here we are, every recent unpatched exploit is now 0day
The people who'd worked on the original Dragon Quest saw Wizardry and were inspired to create a pared down RPG for two buttons and a d-pad consoles
iOS is a utility to me, I already have my set patterns of working with it, and some new feature that changes that only happens once in a few years.
If you want to work in F# come up with your own OSS projects or champion it at work.
"It compiles, it runs! No smoke tests. libc is busted? oh well, patches welcome!"
* a config flag needs to be changed for a new release. Configs are stored in a database. A dev needs to write a SQL update script to make the change. This needs to go through QA, and be signed off by a DBA.
And I can imagine that this is an absolute ear pull to try to debug with the tools they had. It's more akin to debugging embedded systems to the PCs we have today.
http://www.textfiles.com/apple/wiztips4.txt
I wish I was five years older and to have experienced the Apple II bbs era instead of getting an old hand me down //c in the early 90's and not having the cash for a modem.
It's for anywhere you want an iron grip on memory and correctness and the cost of screwing up is very large and don't need a quick minimum viable product. You'd expect to be writing a database or a high availability proxying server or any kind of driver or a game engine
how much this actually was, I don’t know. Burger Becky mentioned begging her boss to use Fast ROM when interplay made RPM Racing but was also denied.
The trade offs of 1991!
Edit: of course Nintendo wasn’t as cost constrained. It was never an even playing field for 3rd parties
edit: any forums software I ever write is going to use a 'fallback to static rendering' circuit breaker setup in the case of slashdotting.
VB6 (runtime and language) was great for its time but it's an evolutionary dead end.
> Was it because of Microsoft forcing VB into "just another skin" over .NET, i.e., a variant of C# that doesn't have curly braces? That's how it looks on the surface, but it's compiled, not interpreted, has an actual type system, threads, a proper standard library.
There's also the need to gather the C++ Win32/MFC crowd and the VB6 crowd into a single tent.
libuv is a native C library that V8+node uses for async disk and network accesses
I always wondered why full time academic-oriented OSS activists like RMS didn't campaign for things like this instead of trying to sell the concept of "OSS in General"
https://github.com/awslabs/aws-lambda-rust-runtime
https://crates.io/crates/lambda_runtime
you rock! That docker based build system makes building those MUSL based rust binaries a snap!