914 karma · joined September 12, 2010
Definitely a terrain editor, plus more tweakable procedural terrain generation.
There are many interesting ways to support multiple players, beyond the "cooperative committee with god mode limited by unanimous voting on expensive things" approach I implemented with the X11/TCL/Tk version: http://www.donhopkins.com/home/movies/SimCityNetDemo.mov
Your friends could fly helicopters around your city, reporting on problems, or just chatting with you as you drive your brick laying machine around to make roads.
Your enemies could fly drones around and turn your citizens into terrorists by bombing their wedding parties.
Your governor could conspire to cause terrible traffic jams by closing lanes on your bridges.
Deconstruct the god mode tool pallet into something more like Magic the Gathering cards, that have particular tailored zones, purposes and budgets that multiple players can win, trade and play.
The code must be open source, and the basic game free down download and play (online or off), but I'd like to think of a revenue model that will support the development of the game, as well as educational courseware (for free educational use).
I don't think many people would pay to download other people's cities, but maybe artists/architects could sell their buildings in an online real-estate (virtual-estate?) market like eBay.
I'm seeking advice and suggestions about how to fund the development and support running it! It's futile to pitch an educational game to a big publisher like EA, but Indiegogo may be a good route. Are there other alternatives focused on open source or educational software? I would really appreciate some mentoring and guidance from people experienced with that.
And I think it would be great to create buildings with digital bricks (Legos), and render them in 3D -- that would make it fun and easy to create your own buildings with existing tools. And integrating browser based building editing tools into the game would be even better! See my other post with details and links: https://news.ycombinator.com/item?id=7052399
The user interface and graphics and music are just fantastic.
The concept and execution of using roads instead of tiles is a huge improvement.
But the limit on the city size is very frustrating.
I would trade a lot of the new bells and whistles (well the fancy graphics, but not the nice UI) just to be able to build a gargantuan megalopolis, even if it didn't run very fast.
A browser based version of SimCity Classic could use WebGL to render the buildings with digital bricks (i.e. Legos). Then it would be very fun and easy for players to create their own buildings with existing tools (or new browser based tools build into the game), and even construct those buildings in the real world out of Legos.
There is an active community of Lego fans and a rich ecosystem of open source digital brick editing tools, and Lego Digital Designer even imports and exports some of the file formats that were developed by the open source community, as well as Lego's own xml file format. http://ldd.lego.com/
In fact there's already an open source JavaScript/WebGL/three.js library for rendering digital bricks: https://bitbucket.org/msx80/brigl demos: http://www.lugato.net/brigl/index.html
Check out the Lego Micropolis Micro City Standard: http://twinlug.com/micropolis-micro-city-standard/ and the beautiful stuff people have made: http://flickrhivemind.net/Tags/micropolis/Interesting
Bad day for Micropolis contest: http://www.reasonablyclever.com/lego/contest/badday/ winners: http://www.reasonablyclever.com/lego/contest/badday/badday.h... http://www.reasonablyclever.com/lego/contest/badday/basic.ht... http://www.reasonablyclever.com/lego/contest/badday/double.h... http://www.reasonablyclever.com/lego/contest/badday/doublepl...
Imagine importing that great stuff into SimCity, or rather, the open source version of SimCity, whose name also just happens to be Micropolis: https://code.google.com/p/micropolis/
I'd write a short essay, but I'm afraid it would end up being a long essay! ;)
Chaim Gingold, Simulation for Games: http://classes.soe.ucsc.edu/cmps179/Spring13/
Mark Sample, Criminal Code: The Procedural Logic of Crime in Videogames: http://www.samplereality.com/2011/01/14/criminal-code-the-pr...
While it's nowhere near as fancy as the latest version, there are other directions to take it than adding lots of bells and whistles and complexity.
It's simplicity makes it idea for general education, as well as specifically learning about programming, game development and modding, and it's much easier for younger children (and even adults) to grasp and understand.
Doreen Nelson wrote the original SimCity teacher's guide, and her life's work has been "Design Based Learning", like Seymour Papert and Alan Kay's "Constructionist Education" philosophy. I believe SimCity Classic could be developed into a fun and wonderful educational tool, inspired by that work.
About Design Based Learning: http://www.csupomona.edu/~dnelson/intro.html http://www.csupomona.edu/~dnelson/library.html
These are delightfully retro but timeless videos that are inspirational and still totally relevant to SimCity:
City Building Education: A Way to Learn. Written and produced by Doreen Nelson and David Olney through the Office of Charles Eames, l976. 11 mins. (This is well worth watching for the music by Morton Subotnick!) http://video.csupomona.edu/DNelson/CityBuilding-245.asx
Classroom City. Written, directed and produced by Doreen Nelson, l981. Looks at City Building's methods in various classroom settings: traditional, migrant teacher training and educationally handicapped. Students from the first City Building class of l969 are revisited. 16 mins. http://video.csupomona.edu/DNelson/ClassroomCity-245.asx
Would anyone be interested in a version of SimCity Classic that ran in the browser? (Playable offline, of course!)
In what ways do you think it could be brought up to date with modern technology, without spoiling the fun of the original game?
What do you like about the original SimCity Classic? And what do you think should be changed or added?
What I'd really appreciate is advice on how to fund the development. Kickstarter is out because I'm not in the United States, but I'm considering Indiegogo, but open to alternatives, especially ones focused on open source and educational software.
The naked Emperor JavaScript runs everywhere, and runs fast, and isn't going away. He's streaking at lightning speed all over the kingdom, everybody's seen him, and he doesn't stay still.
The emperor is naked. Long run the emperor.
I was at a tech get-together and a typical one of those guys approached me and asked "Are you a tech guy or an idea guy?" And I was like, "Well, I'm a tech guy, but I like to think that I'm capable of coming up with ideas, too." It only seems like a dichotomy to people who can't program, believe that coming up with ideas is hard, programming is easy, programmers can't think, and need "idea guys" to tell them what to do.
https://en.wikipedia.org/wiki/Affective_labor
https://en.wikipedia.org/wiki/Superficial_charm
https://en.wikipedia.org/wiki/Impression_management
https://en.wikipedia.org/wiki/Personal_branding
https://en.wikipedia.org/wiki/Reputation_capital
https://en.wikipedia.org/wiki/Ingratiation
The Yes Men hit upon what Google Glass is really all about -- the Managerial Leisure Suit: http://www.youtube.com/watch?v=Wj-gisszHM0 -- http://www.youtube.com/watch?v=k_dg6V8pQGo
"IT" can go up to two hundred miles per hour, gets three hundred miles to the gallon, and is an all-around better mode of travel. The only problem is that "IT" is controlled by a quite painful and uncomfortable method; using four "flexi-grip handles" that somewhat resemble erect penises; two held in the hands, one in the mouth, and a fourth handle which is inserted into the anus. It also transpires that the vehicle can be operated with buttons too, making the phallus-like controls an unnecessary discomfort. Garrison invites many important investors such as Bill Gates, Steve Jobs and Yasmine Bleeth to see how "IT" works. Despite this unorthodox control mechanism (which is uncomfortable to the citizens of South Park), "IT" is still considered better than the airlines and Garrison is a smashing success.