There is going to be a very long tail of games being worked on in unity. It can takes years to make a game and the cost of switching engines is very high. I expect that the number of unity yes will slowly decline over time as the gamesget released and studios clamour for a different, more predictable engine for their next projects. Being screwed in the middle of production is not something many will want to risk twice. If Godot gets better than it is currently, we could see it eating more and more of unity's market share over time.
Also the conversation assumes people are actually sitting in traffic for ages
Are the welsj streets so clogged? I recall an article stating that the average increase in journey length was a few minutes.
... Which shows that its capable of regurgitating copyrighted material. What does it matter what the method is? People can deliberately use the thing for copyright infringement. Besides, proving that it can be done on purpose is just the easiest method, your really think it won't happen by accident?
Planes get so much attention precisely because they're so safe. If we reported ever car crash, we'd not have time for much else whereas planes hardly ever crash. Every crash is international news with national investigations because they hardly ever happen.
Now try explaining that to someone with a fear of flying.
Unfortunately, not wearing a seat belt isn't a risk borne just by the one in the seat. There have been cases of people flying out of their window and battering someone with their body due to not wearing a seat belt. Of course, everything carries a risk of harm to someone else, its a matter of where to draw the line.
The salary issue (along with the working conditions) are because game dev is an "art" field which meant, like other creative jobs, companies can life in young, naive people and exploit their passion to get them to accept terrible conditions because "wow I get to make a game". I suspect this is why triple A games are so terrible nowadays, most of the talented people realised that corporate game devs suck and going indie is the best path. Web design is also creative obviously but mostly going to consist of making corporate pages, not something most people can be passionate about.
The miniscule amounts of money fined from companies are not going to affect the EU budget. It is interesting that, whenever a post about the EU comes up, (a small minority of) Americans will act like they are tyrants trodding over the poor billion dollar corporations as if they shouldn't have to follow European laws despite doing business there. If a tourist commits a crime, they're deported. The EU is being incredibly lenient with their fines.
In addition, why give them the benefit of the doubt? Seriously, they have violated multiple laws every damn year, sometimes the same laws repeatedly. Why give them any doubt? They obviously do not act in good faith.
I suspect that's so they don't have to prove obvious things like: cameras exist, cameras can take pictures etc. Or for stuff like the defendant attacking someone during the trial.
Your calculation is wrong, there are a thousand millions to the billion. If there was a 1/1,000,000 chance across 10 billion people, it would be 10,000 people affected.
I agree, it would likely have extremely diminishing returns in terms of lives saved to have more stringent safety requirements. Needs to be a balance after all.
I'm of the opinion that politicians above a certain level (in the UK: prime minister, members of Parliament and maybe mayors) should just get a permenant annuity for the rest of their lives on the condition that they can't make money from anything else, ever. No stocks, no "speaking engagements" or do nothing bribery jobs. It would be expensive yes, but cheaper than the cost of corruption. Maybe have the value of the annuity be based of rank, MP gets 300k/y and PM gets 500k/y.
Interesting that the actors aren't taken into account, you would think so considering the large impact they have on the final product. Certainly more so than the music director. Maybe that last one is just a result of the powerful music lobby.
Maybe adding a lot of metadata? I know AWS block storage adds an additional 4kb metadata file for everything you upload, maybe icloud doing something similar?
Ah that is true, I forgot that you could stream assets via web in a browser. But, surely if you can stream the large assets quickly enough for a decent experience (even with caching) then the initial blob size isn't going to take too long to download in the first place?
If hard work were accurately linked to monetary benefit, poor African substinamce farmers would be some of the richest people on earth. Clearly that isn't the case, money come from more thanjust hard work. Luck has a lot to do with it, such as not being born an African substinamce farmer.
The problem with video games and binary sizes is that the assets (3d models, audio, etc) take far more space than the binaries. And its much harder to compress then while still getting good loading times and high quality.
I'm confused, if they're going through the effort to make something known bad (MD5 secure, then why not just use something secure in the first place (e.g. SHA3)?