1,361 karma · joined June 14, 2010
Regarding sockpuppet accounts and the like, we do have that information - some of it will get more visible as we build out profiles and moderator tools, it's just been on hold while we focus on more user-facing features, since it hasn't been an issue yet. Account validation e-mails are also on the way.
Spam is definitely a concern, but we hope the fact that most content requires acceptance from another user before getting visibility will put up some barrier to entry, and in the cases where it's not sufficient, it should help us get some information on associated accounts. In cases where that fails, there's always manual moderation.
Regarding astroturfing, we welcome it, to some degree - we don't expect each viewpoint to maintain NPOV, we just want to make sure that each viewpoint gets visibility. Cons/criticisms will eventually broken out into a separate feature to reflect this.
- I'm not sure if I'm thinking of the right 'fake beer', but marketing of food products in Japan has lately been heavily skewed toward 0 calorie food and drinks. I'm not sure this is entirely fueled by reduced purchasing power.
- The internet in Japan is still very much limited by the fact that it's still primarily browsed via low resolution cell phones. It's getting better, but a fair amount of sites were written for C-HTML/i-mode-HTML, and laptop browsing experience suffered as a result.
- The effect of fringe groups on trends plays out differently in different industries. For Anime, shows with more mainstream appeal are actually hard to find now. On the other hand, in Japan, Anime has always been less mainstream than Manga - people who read a series as a comic book often find the TV shows to be watered-down, or don't find the voice acting to their liking. So, it's more just that a medium that's always had fringe appeal is doubling-down on it. That is, it likely would have happened even without reduced mainstream purchasing power - otaku, who actually buy merchandise, are just a more profitable group to market to.
With fashion and music, it's more that the fringe groups have bought the power to influence mainstream habits - plenty of people who aren't otaku but enjoy AKB48 and Perfume. Many shop at d.i.a. but aren't gyaru (at least not to the extreme the author portrays them as) - just trying to be fashionable, particularly in the short period of time between being in school (with black hair, uniform, and no piercings) and working (with black hair, uniform/suit, and no piercings). The increased availability of foreign brands also has an effect - by moving toward more extreme domestic trends, brands can better distinguish themselves from foreign competitors: with the surge in popularity of K-Pop, it doesn't make sense to try to compete with more of the same style of music.
I don't disagree with the general premise of the article, but I think its tone comes off as a little extreme at times - things aren't so bad there that mainstream purchasing has disappeared, it's just shifted toward some very distinctly Japanese trends, which were popularized at least in part due to the disproportionate spending by those groups.
Curious, why do you prefer them in their own row? I look explicitly for keyboards with them overlaid onto the arrow keys, so I don't need to move my hands (just use the fn key) to navigate text.
(I'm a housemate of StuieK and Firehed, and also contributed to the page)
Thanks kindly! We're just getting started, so any feedback you might have would be tremendously appreciated.
MongoDB does not support joins; If you need to retrieve data from more than one collection you must do more than one query ... you can generally redesign your schema ... you can de-normalize your data easily.
This is a much larger issue than it seems - nested collections aren't first class objects in MongoDB - the $ operator for querying into arrays only goes one level deep, amongst its other issues, meaning that often-times you must break things out into separate collections. This doesn't work either, though, as there are no cross-collection transactions, so if you need to break things into separate collections, you can't guarantee a write to each collection will go through properly. (Though, I suppose if you're using the latest version, you could lock your whole database)
Along side of this, it includes a slew of libraries and tools for doing things like authentication, interfacing with specific web services, and building websites, which is why it seems they've started to focus on the "framework" aspect.
Apparently Wikipedia has a nice article on it - http://en.wikipedia.org/wiki/Mode_7
Mode 7 was the SNES graphics mode that allowed for things like rotating and zooming a background layer - used for things like the track in Mario Kart and F-Zero, or the worldmap in Final Fantasy 6 (while you're in the airship). The Scroll Register was used for scrolling in Mode 7.
H-Blank is the horizontal blanking period (and associated interrupt) - a time period between the drawing of scanlines on the screen (there's also V-blank, between frames). Changes made during H-Blank could make for some interesting effects - it was used for things like the circle that closes around Mario at the end of a level of Super Mario World: The rectangle draw routine is used, but the size of the rectangle is changed between scanlines, creating a circle. I'd imagine this was used for some of the wavy distortion effects in games like Chrono Trigger and Earthbound as well.
As much as I'd prefer the formfactor of the 21A, the ability to upgrade to 8GB of RAM is too big of a selling point to pass up on the 32VD.
It's possible the problem is more in how these projects went about their rewrites, than just the fact that they did. What was the scope of the rewrite - did they simultaneously re-architect, redesign the UI, and try to implement all their hoped-for features (second-system effect)? Did they try to re-use old modules (temporarily or permanently - did they not reuse enough, or did they invest too much time making old code compatible)? Did the entire team immediately switch over to working on the rewrite, or did it get too few resources?
It might be worth investigating how a rewrite could possibly be done successfully, instead of assuming that the only option is to slowly refactor.
That's exactly the issue, though - there are a handful of mechanisms in place to ensure that the clock stops and points are awarded properly - electrical equipment is used, buttons on the tips of the Epees are tested with a 750g weight, fencers test on eachother's masks before each match, testing kits are used to check wiring, etc., and the judges are there to watch movements to account for possible disputes. The task of starting the clock has been significantly overlooked compared to the task of stopping it.
Aside from this, the rules and the scheduling of matches are done with the assumption that there will be no major disputes, which needlessly compounds the damage from any dispute that happens.
http://www.hnsearch.com/search#request/all&q=Gameboy+emu... http://news.ycombinator.com/item?id=2427963 http://news.ycombinator.com/item?id=2477582
Impressive as the emulator is, it's been suggested to him before (and he has acknowledged) that he shouldn't be running non-public-domain ROMs on his site. If he gets a C&D/DMCA takedown, I have zero sympathy.