https://groups.google.com/forum/#!topic/mozilla.dev.platform...
Not even in Nightly yet.
4,829 karma · joined January 31, 2014
https://groups.google.com/forum/#!topic/mozilla.dev.platform...
Not even in Nightly yet.
Chrome always uses Google DNS, which means that they already collect all the data that Mozilla could potentially collect from the DoH test.
It's unclear to me if this method will perform better than those methods.
* No WebGL or WebRTC
* Aggressive TLS settings (will break many websites)
* Mixed-content upgrading (Nightly ran an experiment on this recently and it also broke a lot of websites)
* No history
The text warns about this, but it should at least be clear why Mozilla doesn't ship this as default.
That said, I've done plenty of projects with bare avr-gcc (especially for chips not supported by Arduino at the time) and it's not terribly onerous, but often you don't need that level of control for every little thing.
EDIT: mixed them up, Spoondoolies ones had a nice mesh but the Antminer ones don't behind the fans. That 1" of plastic must be enough to let a significant amount through (or the power supply wires still)
HEVC is currently literally impossible to license. One of the pools hasn't decided on pricing yet. You basically have to set aside some cash and hope it's enough to back-pay once they announce the pricing. But even with the existing ones, you have to pay for encoders, decoders, and videos encoded in it. https://en.wikipedia.org/wiki/High_Efficiency_Video_Coding#P...
One downside with your approach is that you have to code many keyframes that are eventually thrown away. Keyframes are often expensive to encode because their bitrate is so much higher. Have you considered "synthesizing" fake keyframes somehow, such as doing an especially fast and stupid encode for them? Also, artifacts from keyframes tend to be a lot different from inter predicted frames, so would encoding a keyframe, plus a second frame, then throwing away both yield a quality improvement at the final pass (at the cost of more wasted computation)?
That's a pretty big leap - that's one of the biggest problems that Satoshi solved in the original white paper.
Another source of delay is just the length of audio packets themselves (have to wait for the beginning of one) and radio limitations.