I'd consider it the Godot equivalent for C programmers.
280 karma · joined January 28, 2020
I'd consider it the Godot equivalent for C programmers.
I want combustion therapy to be a real thing.
Also, funny that this comes to light around the release of Slayers X; A game with a similar fictionalized backstory.
Apparently Adobe Acrobat isn't a commonly downloaded application. Somehow I fail to believe that...
Also, I'm not sure if they could even grant such a license considering all the third party gpl contributions...
On the other hand: I am 100% sure that the UK govt will reimplement these hurdles and add their own.
Self-representation is frowned upon and mostly disallowed. Lawyers are expensive. I'd genuinely consider having ChatGPT fight for me.
Anyway, I've personally always thought that the ending was rubbish but now that I know it was directly responsible for all those animated text effects I dislike it slightly less.
Still... Godot makes HEAVY use of C++'s exclusive features. The GUI system relies on complex static and virtual inheritance and the scripting engine makes serious use of macros for automatic class integration. ...and that's just me scratching the surface with my limited knowledge!
Is there any info on the application format/shared object system?
It also looks like they're toying around with a custom programming language (https://github.com/sleepy-monax/udfore) (Older version) from the Brutal repo's branches.
First it was a bunch of Russian bootleg MegaDrive games stealing BotB tunes that were included as demos with Shiru's TFM Music Maker.
Then there was a game jam where they all made really excellent TIC-80 games.
Seriously though, this is going to be HUGE for image editors. A format that finally supports both layers and animation.
Also, I really REALLY like how nulls are NO!s instead of nils or something similar. Getting flashbacks to a beloved TMBG album (https://www.youtube.com/watch?v=hsoFghzIQ0s)
I always assumed that Zun used C - possibly including some custom ASM - due to the relative low power of the PC-98. (It's a custom 68000 machine in the vein of the Amiga for those unaware)
Still, I should have guessed. Plenty of DOS games used C++.
One thing I'm interested to see right off the bat is if Zun bothered with collision partitioning or not.