I vibe coded up a few ComfyUI nodes to use Gemma 3 for OCR and I was very impressed.
641 karma · joined July 7, 2018
I vibe coded up a few ComfyUI nodes to use Gemma 3 for OCR and I was very impressed.
Its been a long time now but probably around when South Park left Netflix, I started pirating again. Now I have a massive Plex server and home lab dedicated to piracy. AND I STILL PAY ~$20/m for Usenet lol.
I'm happy to see something from Apple but this seems so low-tech that it could be one of my own local ComfyUI workflows.
So the problem isn't robots, it's the structure of how we humans rely on jobs for income. I don't necessarily feel like it's the AI company's problem to fix either.
This is what government is for, and not to stifle innovation by banning AI but by preparing society to move forward.
My "NAS" is a 4U short network racked unit. Pretty large by comparison, but its also mostly empty space.
No one uses IPFS. For the average user, it is significantly more difficult to get started. For the experienced user, the ecosystem of tools around IPFS is extremely small.
All in all, IPFS offers very little benefit over torrents in practice and has a much smaller user pool.
I saw some promnise with the Segment Anything model but I haven't seen anyone yet turn it into a motion solver. In fact I'm not sure if can do that at all. It may be that we need to use an AI algorithm to translate the video into a more simple rendition (colored dots representing the original motion) that can then be tracked more traditionally.
I started this hobby JUST as it started to become a little more popular. Terrible timing.
In my younger years I was pretty big on graphic design, still big on video editing. People used to always say "Mac is better for design". I would ask, where did you get this from? Adobe runs on both platforms and updates often come out for Windows before they are ported to Apple (Adobe updates). And my Windows machines had powerful graphics cards, unlike macs.
However. A couple years ago I built myself an insanely expensive computer build with the best parts I've ever put into a machine. It died 2 years later.
I decided I just couldn't go through that anymore. I'm done building computers. I'm done with the little problems they always get. I'm done fixing my machine more than using it.
Since the $500 Mac mini, Apple has started looking interesting. Finally I bought the Mac Studio M3 Ultra.
So far so good. I wish I could play more games, but I could be looking into things like Crossover. There are a few old bespoke programs for old versions of Windows I also wish I could run once in a while but nothing too major.
And best of all, Apple Care +. I'm not dealing with a broken machine again. I'll be buying warranties for it until I'm done with it. Bought 2 years for I think about $200, and my understanding is I should be able to renew that service/warranty at the end of the two years. After that, we'll see.
I started making a few simple brackets meant to hold a shelf up. Once I got the basics down, it was just about practicing after that, and then googling specific issues when I ran into them, things like "How to round a corner" or "apply text to a curved surface".
Having a good and semi unique idea, is a rare. If I had a great game mechanic idea, the rest would be trivial.
Say you do get a good game loop together that you feel will be successful. You will also now need to loop in art teams for artistic direction, music, character design, etc. A good game loop isnt enough, it needs to be presented in an equally interesting and unique way.
Finally, there is the risk. There is a massive time investment in making games, and you are catering to an audience that is not only accustomed to pirating but finds it morally righteous to steal your work. This is why app developers prefer to make iOS apps. The customers are accustomed to paying and have little interest in pirating.
post-launch and even before that, your job becomes paying and convincing streamers to play your game constantly in the HOPE people start to notice it.
All of this stress and work to hopefully just make an ok amount of money. I have so many excellent games in my steam library by indie devs that gave up after one or two very successful games. And I doubt it's because everything was going so well.
I am an amateur digital archivist among other hobbies. Not too long ago, I was gifted this VHS tape with a cool story behind it, so I could preserve it for the owner.
This VHS tape contained a commercial on it which the owner of the tape was cast in. We knew some rough information from his memory at the time, nearly 30 years ago, but we didn't exactly know what we had.
After posting the first attempt at a capture and gaining some attention, we were able to fill in the missing history of this tape. People on Facebook especially were very helpful in continuing tracking down the source of this tape.
In the end we discovered we had the source of a lost E3 1999 promotion as well as what would have been shown in Toys R Us at Nintendo kiosks.
It's a cool story, hope you enjoy, and please, preserve media!