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TeddyDD

288 karma · joined September 1, 2016

artist / programmer software developer
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TeddyDD··on Peer-to-peer social networking with Rotonde and Beaker
Well, It's web browser so I think Electron is justified here :)
TeddyDD··on Show HN: A simple, fast and user-friendly alternative to find, written in Rust
I like tool called "just". It's simple command runner inspired by make.

https://github.com/casey/just

One could argue that tool like this makes no sense since make is installed almost everywhere but I'm already using fish shell so one more non standard tool makes no difference. I appreciate simplicity of "just".

TeddyDD··on Pharo, the Modern Smalltalk
I fell opposite: I appreciate simplicity of Smalltalk syntax, but I prefer environment bases of files
TeddyDD··on Godot 3's renderer design
Main advantages are tight integration with engine and ease of use. As I wrote here: https://news.ycombinator.com/item?id=15310477 GDScript is not very fast but It's rally an issue. In 3.0 where we will have C# and GDNative it won't be an issue at all.
TeddyDD··on Godot 3's renderer design
Not sure if this is what you are looking for but there is high level networking API coming in Godot 3.0 http://docs.godotengine.org/en/latest/learning/features/netw...
TeddyDD··on Godot Engine – Free and open-source 2D and 3D game engine
Performance is fine in most cases. While GDSCript is quite slow it's rare to be the bottleneck. You can always port perfrormance critical code to C++ (or to basically any language in 3.0). You can try to optimize game without other languages as well. I'v got two examples:

- My bro had written RTS prototype using built-in tilemap. When zoomed out, game was working pretty slow (12-20 fps) because drawing a lot of tiles at once was bottleneck. He was able to optimize his prototype using GDScript to work with stable 60 fps (he cached rendered tilemap as texture). - I wrote simple "terminal emulator" control for Godot. It was quite slow - rendering 125x32 characters terminal was 120 ms per change. With few simple tricks I reduced it to 40 ms for full redraw and 1 ms for small change like drawing few characters.

TeddyDD··on Microsoft to shut down Wunderlist in favor of its new app, To-Do
That's why I use todo.txt TaskWarrior and org mode are interesting as well. I have to look into differences between then.
TeddyDD··on PICO-8 lighting, part 1: thin dark line
I hope you mean free as freedom. I'm not surprised that Pico is not open source. It's still in development and author is really careful about design and building a community around it. Pico is such a creative environment thanks to its limitations and last thing community needs is fifty incompatible forks that would change pallete, resolution or token limit :)
TeddyDD··on Visual Studio Code 1.9
I wonder what set up you have for c++ in VCode (plugins etc) I'm learning c++ at university and currently I use CodeBlocs since it have quite nice code completion.
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