Also, if EvilCorp is worth $10, I could just buy it and stop all the EvilActions.
1,565 karma · joined February 17, 2021
Also, if EvilCorp is worth $10, I could just buy it and stop all the EvilActions.
As far as I understand hardcover was really created because goodreads discontinued their api and the team at hardcover saw how many people relied on it for a myriad of different niche projects.
If hardcover was just a replacement for the goodreads platform, then I'd agree with you. But it's not. It's there for the api, with the platform around it intended as a way to ensure free access of the api for everyone. And from that pov choosing GraphQL makes a lot of sense imo. You can't anticipate all the cool and different things people might want to do with it, so they chose the most flexible api spec they could.
On the other hand, I'm not sure if a complete rails rewrite was the right choice. The App was slow and sluggish beforehand, with frequent ui glitches and it still has those same issues. Their dev blog claims significant performance increases, but as a user I haven't noticed a big difference. Sticking with next.js, but moving to a selfhosted instance and then iteratively working on performance improvements would've been (imho) the better way forward. I see no reason why next.js somehow fundamentally couldn't do what they're trying to do, but rails can. Especially with just 30k users (which tbc is a great achievement, just not impressive from a technical standpoint).
This talk isn't that. There are no substantive arguments for why we should embrace this future and his representation of the opposite side isn't in good faith either, instead he chose to present straw-man versions of them.
He concludes with "A successful succession offers [...] the best hope for a long-term future for humanity. How this can possibly be true when ai succession necessarily includes replacement eludes me. He does mention transhumanism on a slide, but it seems extremely unlikely that he's actually talking about that and the whole succession spiel is just unfortunate wording.
In addition, with the rollout of their realtime api we’re going to see a whole bunch of customer service focused products crop up, further demonstrating how this can generate value right now.
So I really don’t think they’re running out of steam at all.
While this may be true, I think it overlooks a really important aspect. Current LLMs could be very useful in many workflows if someone does the grunt work of properly integrating it. That’s not necessarily complicated, but it is quite a bit of work.
I don’t think we’ll hit a capabilities wall anytime soon, but if we do, we’ll still have years of work to do, to properly make use of everything llms have to offer today.
But that doesn’t help me for anything beyond that radius and probably not even there, because those routes go through parks and other stuff, so the car routes would be different.
I could probably work with printed turn by turn instructions, but that’s about it.
And I think that probably comes close to what the other post had in mind with „cannot navigate“
I really wouldn't expect a cellphone ban for students to result in a significant rise of delayed treatment for injuries caused specifically by dog attacks. Even if dogs attacking students is such a common occurrence that it warrants consideration in this proposal (which I doubt), it's still a school. Teachers and other staff are around. Just have them call emergency services in case of injuries.
What makes this way more interesting to me though is how this announcement coincides with Brockmans sabbatical. Maybe there's nothing to it, but I find it more likely that things really aren't going well with sama.
Will be interesting to see how this plays out and if he actually returns next year or if this is just a soft quitting announcement.
That's certainly one way to see it, but I don't think Notch was ever really in a position to turn some of his more grand ideas for the game into a reality. Not because he couldn't afford it, but because he didn't have the skill (or interest) in leading a Studio that's much bigger than ~20 people. From everything I've read about him it seems like he never liked any of the additional responsibilities that came with Minecrafts growing success and there are some accounts from some early members of the team that seem to corroborate this.
So I really don't think he sold out. I think he realized that he couldn't be the person to manage Minecrafts generational success and that he'd rather have 2 billion dollars in exchange for giving another company a shot at that, versus not having that money and then seeing himself fail to bring his ideas to fruition.
In the end that's of course just speculation. It could just as well be that he never had any of those thoughts and just fucked off, laughing all the way to the bank and then to the biggest hollywood mansion that money can buy. In that case I'm still glad that he got the bag from Microsoft, because I can imagine much worse ways that this could've gone.
Fandoms are often extremely nervous when a large corporation buys the rights to a beloved media ip, largely because this has gone wrong so many times, with poor adaptions or obvious cashgrabs milking a property until the fanbase turns away.
This really hasn't happened to Minecraft. It grew further in popularity, even though it was already massively popular at the time and it did it mostly without driving away the existing fans. That in itself is quite unusual (I think) and definitely not what I would have expected. At the time I really thought that the sale would mark the beginning of Minecraft's slow descent into irrelevancy and I definitely remember that being a fairly common sentiment.
But I fully understand people being mad at the license issues you mention. They should be. Might not have been illegal, but that was essentially theft.
But now I think it was the perfect time for Persson and his team to give it to someone with the resources and the reach to make those opportunities. Yes, Microsoft changed some things about Minecraft the game, but overall they didn't touch the core gameplay loop. Instead they focused on expanding the minecraft universe with genre crossing spinoff games and cooperations that the old Mojang could've never done. And kids loved most of it. Stuff like Minecraft: Story Mode added a richness to the franchise that you could completely ignore if you wanted to, or dive into if it appealed to you.
Microsoft grew Minecraft because it still had a lot of growth in it. It might clash with your nostalgia, but it evolved such that it still broadly appealed to its growing core audience. And that is and always has been children. And children still love Minecraft.
The inclusion of the fish in the tagline made me smile. There’s an innocence to the sentence that captures the image really well.
This is cool and all, but company culture is a two way street. Presumably you have this focus because you expect that employees appreciate it and in return are happier, more resilient and ultimately more productive because of it. But you can’t have this with someone who misrepresented themselves from the moment they walked in.
Consider also how this looks for other employees. They were hired for a job, do it well and in return got a great employer who cares about their wellbeing. But if you keep this person on, then you devalue the effort everyone else puts in, because apparently you can just lie on your resume and get the same great treatment as everyone else without any consequences.