9,458 karma · joined November 20, 2009
My point is: on a societal level, the numbers are pretty clear that teens consume too much media (and social media is even more addictive) and their skills and attention span deteriorate.
Yes, some teens are creative with uploading videos, most are not. But teens can still be creative with a smart phone, just don’t post that stuff on social media.
Examples of this? What do you consider mediocre, but is still hugely popular?
Inverted World by Christopher Priest
I suspect it is "just" the very nice-looking default theme in Ghostty. I updated my iTerm2 colors with colors I picked from Tailwind‘s excellent color palette and iterm2 now feels fresh and has all the features I want.
Furthermore, what's the point of "no tools named"? Why would I restrict myself like that? If I put "use Nodejs, Hono, TypeScript and use Hono's html helper to generate HTML on the server like its 2010, write custom CSS, minimize client-side JS, no Tailwind" in CLAUDE.md, it happily follows this.
Now, I answer every single email my app customers are sending me and have been doing this for close to 20 years and I get a lot of positive reviews for the great customer support.
1. Ads, ads and more ads. I had their app and it had to go, because every third pin was an ad.
2. Ads that seem to be pins: there are ads that are a mini collage. One image, 2-3 thumbs below. All "images" with the same rounded border like the regular pins. So you click them and because the upper image is visually detached from the rest of the ad, you don’t realize that you just clicked an ad when it is too late. A very nasty dark pattern.
3. No timestamps. It’s sometimes hard to tell if something is AI-generated. I don’t want AI-generated when it comes to art. Pinterest could choose to display pin timestamps when they were pinned for the first time, but they don’t.
So, they dug their own hole and I have zero sympathy for them, too.
You scan it with your banking app and have all the details. But it’s not super seamless. If you find this code on a website on your phone, you have to screenshot the code and load it in the app. Would be nice if there was some kind of deep-link standard.
Gaining traction is the tough part.
Make something popular or become famous.
> hack law enforcement to not arrest me
Don't become famous with illegal stuff.
The hack is that we live in a society that makes people think they need a lot of money and at the same time allows individuals to accumulate obscene amounts of wealth and influence and many people being ok with that.
- Developers helped to make Apple the platform it is today.
- Apple had their 30% fee when the App Store was MUCH smaller. It's not like that fee came only after they had the audience.
- Apple will do zero marketing for you unless you are already successful.
- Apple doesn't earn money with the most popular free apps, but still hosts them. They could charge by traffic, by downloads, whatever, but they won't.
- Apple will charge you if you make money in the app. They will force you to use their payment processor if you want to make money.
So, it is 100% a processing fee and everything else either came later or isn't congruent with what they actually charge money for.
If you sold software over the internet, you had PayPal, which had a flat fee of $0.35 + 1.7% or so and if your shareware was $30, the transaction fee essentially was ~$1. Stripe had roughly the same fee when they launched. You had more traditional credit card merchants and when I inquired one in Germany back in 2010, it was more or less in the same ballpark (~10%).
In Europe, you could also just get money wired, which cost you something like 0-10 cents.
30% for payment processing were always extremely high.
Edit: The only thing where you had no other options was when you tried to sell stuff on the internet for $1, because the flat fee part of credit card processors would eat up all of that. Apple indeed helped here a little bit, because it was always 30% and no fixed part.