https://archive.org/details/bob_and_his_amazing_journey_home
716 karma · joined March 16, 2007
https://archive.org/details/bob_and_his_amazing_journey_home
I find this article a little tough to take because of sentences like this one. I think it could have used a bit more proof reading.
In 2017 I started learning about Ethereum. Once I understood it as a virtual machine, the idea hit me that one could build a game. About that time, CryptoKitties hit and became an example of what could be built. Shortly late, a tutorial called CryptoZombies helped teach "a way" to build crypto collectable style games on distributed virtual machines like Ethereum.
Like many people, I went through the tutorial and I started working on my own game. A big difference between myself and many others is that many others only slightly deviated from the CryptoKitties formula. The inspiration for my game, Orbiter 8, came from an old BBS game, so I deviated a lot.
I worked on Orbiter 8 for a couple of years and released two demos before I bothered with ERC20/ERC721 interfaces. The game concept has an in-game currency and ownable assets so I created interfaces making those things tradable outside of the game. This was sort of a no-brainer. By using ERC721, I can use open markets like OpenSea to trade my game assets as NFTs. By using ERC20 I can put the in-game currency on SushiSwap and let the public trade the currency as they wish.
I didn't intend to, but having done those things now means I am building a Play To Earn game. That is, of course, assuming my game assets and in-game currency actually have value and a value higher than the cost of creation. But for all intents and purposes, the emerging model is a pretty decent Play2Earn model.
Most games are about progression. You typically "grind" in any game to acquire better items and stats. The only step to make any of these games P2E is to allow those things to be traded on open markets. So if you build a game natively on one of these networks, P2E is an extremely natural emergence.
I almost never see this happen in real life. Maybe for a little while when a team first starts to establish hierarchies. But it always degrades, in my experience, until there exists an middle layer of management that only serves to slow down productivity. If you want to find out what's going wrong in any large corporate minded software studio, the managers will never give you the correct answer. Go ask the thought workers in the trenches as they typically understand why productivity drops off a cliff. When you have a brilliant visionary at the "broader, higher layer of abstraction" with the productive members of the team reporting directly, magic CAN happen. But largely, "managers" and similar roles are useless bloat. Same goes for the PM/producer type roles. I have a friend who started a game development studio a few years ago and committed to NEVER hiring a producer. It was bold. It's going really well and I think he's totally on to something. IMO, you can build better teams without those roles involved at all.
I believe you're missing the opportunity that exists for automation. That database is heavily guarded by layers of human administration. I can't sell you my land without involving a bunch of humans who interpret contracts and push buttons. In a world where land ownership were recognized by tokens on a distributed ledger, buying and selling land no longer requires the overhead of all that administration.
One handy thing about Bitcoin and systems like it is that, by creating digital money systems, the industry is funding itself which will hopefully lead to the rapid evolution of technologies within the space. There are hard problems to solve, but enormous incentives to solve those problems.
For this reason and many more - ever since Tesla announced their SUV, I have wished that someone in the EV space would consider this era of van when building anything meant to appeal to overlanding. Despite the many many issues, the design has excellent approach and departure angles, extremely good utility, has the same footprint of a full sized truck, and (for many reasons) has been a favorite for aftermarket conversion for a long time (see Sportsmobile or any of dozens of RV builders). Professional conversion companies and hobbyist like myself spend a lot of time building electrical systems into these vans to make them into better campers. Unlike your average truck owner (farmer, rancher, contractor, etc), the entire van-building niche would embrace a solid EV alternative.
If this were the limit of the value per user, they would have offered a subscription service long ago. Something is missing from your model.