2,845 karma · joined June 7, 2015
Thimbleweed Park was fine—not what I was hoping for, but fine. When I saw Return to Monkey Island was more of that—while I appreciate taking that tack as a way to sort of give closure to the second game and also the rest of the series, sort of—I decided it wasn't for me.
Now a second Thimbleweed Park has been announced, and I expect it to be more of the same sort of thing, which is kind of a bummer? Deconstruction is fun, but it's better when it leads to reconstruction thereafter. I would love to see Gilbert tackle a genuine adventure game again, without all of (or at least, with less of) the navel-gazing postmodernism—just to prove the genre and creator both still have the capacity for genuinely good works that stand on their own. Am I the only one?
GPT-6 Astra (low medium high xhigh max ultra)
GPT-6 Sol (low medium high xhigh max ultra)
GPT-6 Luna (low medium high xhigh max ultra)
And that's not even counting the GPT-5.x models: GPT-5.6 Sol (low medium high xhigh max ultra)
GPT-5.6 Luna (low medium high xhigh max ultra)
GPT-5.6 Terra (low medium high xhigh max ultra)
GPT-5.5 (low medium high xhigh max ultra)
And then there's a fast mode toggle for all of it, too.Not exactly a low-friction user experience!
Like are you supposed to just somehow intuit, “ah yeah, this task is definitely a GPT-6 Sol Medium task,” or something?
Is this just second nature for OpenAI employees? How are end users supposed to know how to optimally choose a model for a given task? Am I missing something completely here?
AAA games got too big to fail, so they had to be made to appeal to everyone, even if that meant they no longer appealed to fans of previous franchise titles. You Just Can't Make A Game About Things Like Space Marines With Dudes As The Primary Target Audience Anymore, apparently!
Crunch had to die because even though every game everyone's ever loved was made under crunch, crunch is stressful, it's bad to work hard on making something good, so that had to go, so millions could be wasted on making unsuccessful games.
Then, all the studios had to get bought up and consolidated and then laid off—who could've seen that coming a mile away?
It's been such a bummer to watch an industry I once cherished for its incredible output in terms of both technology and entertainment die a slow decade-and-a-half-long death, but, here we are.
Please highlight the offending sentence(s) in that article for me, because I can't find them. It is obviously true that the Biden administration was more friendly to the groups in question than the Trump administration has been—this should be entirely uncontroversial. Hopefully you're not referring to e.g.
> Politically, they are fervent and frequently cited critics of Trump’s immigration policies.
such that you think the article would be demonstrably improved by replacing “Trump's” with “the Trump administration's”, as a means of somehow making the article become “more unbiased”?
The article you're referring to quite plainly lays out facts with citations for its claims—just because the author may lean one way or the other, and you can prove as much from places he's appeared elsewhere, doesn't mean that the article itself is unbiased. Unless by “unbiased” you mean “free from potential ideological contamination caused by having beliefs that run contrary to my own”…?
I'm just reading what is posted on this website man and it seems fine to me. I don't filter information through social validation mechanisms to determine if something is true or not. I don't know why you brought all these unrelated topics up, but that kind of seems like what you're doing.
It's very strange seeing this take on this article being repeated here and elsewhere on the Internet.
I'm very sensitive to slanted reporting (regardless of the direction of the slant!)—and, hey, maybe my bullshit detector is broken or something, I dunno—but I've found effort.news reporting to be very even-handed, straightforward, well-sourced, and easy to read and parse so far!
Outside of society being oriented around having my wife work and sending our son to daycare rather than having her raise him at home, everything's going great so far, one year in.
> The professional human team begins from a legal eight-to-ten-minute game state in which it has decisively won the laning stage: roughly a 6,000–8,000 team-net-worth lead, a 4,000–6,000 team-XP lead, two enemy Tier 1 towers destroyed, the third badly damaged, and all three friendly Tier 1 towers standing.
What's the point of writing something like this? Surely the writer isn't delusional enough to actually expect this to affect state leadership decision-making?
Semantics aside, the point is, at one point in time, it was very good and healthy for the medium to have a vibrant AAA (and AA) video games industry. You're generally not going to see indies pushing the technical frontier forward, practically by definition. Things were never perfect, but they were better than they are today. Nowadays, it's basically impossible for someone to get a salaried position making video games.
Which is a bummer, because I grew up thinking that would be definitely where I was going to end up in terms of my career—having some salaried position somewhere, making games with people with different skillsets and areas of expertise than my own, learning from my seniors, having a sense of comradery with the people I worked with, becoming a better game developer. That ship has sadly sailed (or sunk)—it doesn't seem likely that we will have an industry like that again anytime soon.
Such a professional industry completely cratering in on itself (for myriad reasons) is a bad thing.
Indie vs. AAA doesn't have to be a zero-sum game—the rise of the indie does not necessarily have to correspond with the fall of AAA.
There's nothing wrong with being a fan of one company, but pretending that going from a world where there were many high-quality AAA video games released each year from many different studios to what we have today, just because Nintendo is doing alright and you like Nintendo—when the topic at hand is specifically “the video games industry” as a whole—is simply asinine.
AAA studios were once the force driving technology and game design forward, regularly starting fresh new IPs that would go on to become cherished by fans. That simply does not happen anymore. What was the last fresh new Nintendo IP that went on to become a beloved recurring success—Splatoon (eleven years ago)?
Nintendo deserves plenty of credit for actively working against stagnation more than literally everyone else, but they are completely peerless in this regard. Everyone else ended up falling into a death spiral of churning out remakes and/or being absorbed into Microsoft and then stagnating until death. There is no longer a vibrant industry full of technical innovation and a genuine eye toward craftsmanship, quality, and generally making new fun things to play.
The indie game scene picked up some of the slack on the innovation front, to great success, yet almost none of the successful indie studios (off the top of my head, Facepunch is the only exception I can think of) have transmuted said success into building a studio with a culture focused on exploring the frontier of the medium. Hell, half of the big indie successes these days make their millions in Early Access, predicated upon the implied promise that their Early Access success will permit them to substantially build out the game beyond their Early Access offering, only to completely and utterly fail to do so in the end.
Anyone who thinks the video games industry is in a good place in 2026 is completely delusional and/or simply ignoring relatively recent history and pretending that things have always been as dire as they are today.
Also Mario Kart World was eighty bucks at launch dude (I had to look it up to be sure, but, yeah—I totally paid eighty US dollars for that game), and it's still selling for eighty bucks today, so, your entire position in this discussion is completely invalid on its face.
Is “the AAA video game industry” just Nintendo, to you?
What's it like to live in a world where competent AAA studios are still plentiful, and the legacy studios successfully passed down knowledge and ethos to new hires, so as to avoid becoming skinsuit versions of their past selves?
How is it, living in a world where several AAA blockbuster games are still being released annually, with none of them being remakes of decade-plus-old titles?
Is there any wisdom in how your reality's AAA video game industry kept the stride they built up to in the 2000s, into the 2010s, that you could share with us, so we can hopefully rebuild the smoldering crater of a AAA video game industry we have in our reality?
If I were designing an OS shell I would simply give the user the ability to easily make temporary text or image buffers and copy and paste content to/from them, rather than using a Notepad or a Paint.