2,410 karma · joined March 17, 2014
But you still need to properly review plans and PRs to keep a good mental model of the codebase. This effectively limits the number of tasks being done in parallel to maybe 2-3. Though you'll be mentally exhausted and probably start to make mistakes or take shortcuts in reviews yourself.
Fable 5 sits ahead of Opus 4.7, but behind Opus 4.6, Sonnet 4.6, Opus 4.8, GPT-5.4, GPT-5.5.
Fable isn't a good coding workhorse. That doesn't mean it's not good for actually complex problems and long horizon tasks (big POCs, complex research and such). But I only have vibes and Anthropics own benchmarks and marketing to guide me there.
Do they? I saw some crazy stat from the guy who built claude code that he was pushing hundreds of PRs a day. There's no way you can human review that much code. It's probably closer to heavily AI assisted review and planning.
I hope they were the latter.
Most people I know had the experience that signal to noise was way off, regardless of scale. So it was a burden rather than a help. Code review by AI ended up being a skill before creating the PR so the dev owning the PR addressed everything before the team got bogged down with it in review
You can achieve a similar result manually prompting to use subagents, yes. But the TUI for in flight dynamic workflows is really nice - great visibility into exactly what's happening.
Honesty, for anything larger than a 1 shot PR, it's worth firing off a workflow for better automatic context management alone (more work done in the first 20% sweet spot)
That's the theory anyway.
Also: https://platform.claude.com/docs/en/agents-and-tools/tool-us...
Why?
I quite liked this term when it started using it. And I appreciate the consistent way it talks about coding work even when working on radically different stacks and codebases
Study of senior drafter "red lines": what and why they changed the initial drawing, RFI response etc. Reverse engineering good work. Failed design studies etc.
SWE equivalents: PRs, code review, studying high quality codebases (guess what: LLMs are amazing at helping here), pair programming (learning why what the LLM did was wrong, how to improve it, etc), customer support, debugging prod incidents, studying post mortems etc
We don't hire juniors and throw them boilerplate and tiny bugs while expecting them to learn along the way ad hoc through some pair programming and the occasional deep end. We give them specific tasks and studies that develop their domain understanding and taste, actively support and mentor them, and expect them to drive some LLMs on the side to solve simple issues that still need human eyes on it.
Read uncharitably, yeah. But you're making a big assumption that the writing of spec wasn't driven by the developer, checked by developer, adjusted by developer. Rewritten when incorrect, etc.
> You can still make the decisions, call the shots
One way to do this is to do the thinking yourself, tell it what you want it to do specifically and... get it to write a spec. You get to read what it thinks it needs to do, and then adjust or rewrite parts manually before handing off to an agent to implement. It depends on task size of course - if small or simple enough, no spec necessary.
It's a common pattern to hand off to a good instruction following model - and a fast one if possible. Gemini 3 Flash is very good at following a decent spec for example. But Sonnet is also fine.
> Stop trying to use it as all-or-nothing
Agree. Some things just aren't worth chasing at the moment. For example, in native mobile app development, it's still almost impossible to get accurate idiomatic UI that makes use of native components properly and adheres to HIG etc
But if we're vibing... This is the kind of bug that should make it back into a review agent/skill's instructions in a more generic format. Essentially if something is done to the message history, check there tests that subsequent turns work as expected.
But yeah, you'd have to piss off a bunch of users in prod first to discover the blind spot.
I vibed a low stakes budgeting app before realising what I actually needed was Actual Budget and to change a little bit how I budget my money.