Glad to see they finally got an API, however I'm a bit disappointed that it doesn't return the oldest archived date for a site, only the newest. I often need to check how long ago a site was originally archived. The API would have been very helpful for that, but the closest they provide is an option to query whether or not it was archived on a specific date, which is nowhere near as helpful.
I find the very idea of doing anything that would undermine the Bitcoin network to be self defeating and therefore highly unlikely. Miners have a vested interest in high prices, and seeing as doing anything which undermines the network would cause a loss of faith in Bitcoin and cause the price to drop precipitously, I can't imagine the mining community would be particularly interested.
Sticky has more uses than just headers, for instance sidebars and other sorts of control panels can make use of it to improve usability as well. It's a usability feature, not a fad design feature.
High transaction costs? Do you have even the slightest idea of what you're talking about? Bitcoin has pretty much the lowest transaction fees of any payment method, and you can even opt out of transaction fees if you're willing to wait slightly longer for processing.
What a load of rubbish. Scott Hanselman has been blogging on these sorts of things for years before he ever joined Microsoft, and always tries to maintain his independence in his blogging and podcasting regardless of employer.
That's good for you, but you ran the gauntlet (the UI) and earned the level of comfort you now have with it. Just because you're one of the brave (and extremely patient and persistent) souls who have done so, does not mean that having to do so is a good thing, or is not a significant barrier to others.
You falsely attribute a niche's draw to the fact that it's niche. I find it unlikely that people would base their interest in a game on its popularity, or lack thereof. If the game is fun, people will play it. If it's not, they won't.
The swearing in The GodFather is an important part of the story. It contributes to the end goal of those who made the film. The bad UI in Dwarf Fortress is not deliberate. It is the result of neglect of that aspect of the game. People who play the game and enjoy it do so despite the UI. I have yet to meet someone who thinks the existing UI makes the game better in any way.
"There have been a few articles that highlight the difficulty of the game but that is only in comparison to modern console games targeted at soda guzzling teens with a one second attention span"
No. Your assertion is that the only likely improvement to the UI would be a simple gamepad-mashing interface. DF is difficult even compared to programs with a complicated UI and games with a "normal" steep learning curve. Not wanting to battle through an insane UI does not equate one to a "soda guzzling teen".
I don't disagree with you. I think I'm just bitter because I hate bad UIs and it stops me from properly exploring the game. I don't understand why they don't care about the fact that so many people will never experience their creation because of the unnecessary barrier they've created.
"It's not like people see our $50,000 a year and think 'Hey, I want a piece of that pie.' They'd much rather look towards things like Minecraft, where there are hundreds of millions of dollars."
The brothers have this massive, massive blindspot regarding the importance of the UI. That $50,000 cap they perceive is barely scratching the surface of what would be possible for them if they made the damn thing a bit more accessible to the average person. It's great that their small niche base loves ASCII art and doesn't mind fumbling their way through a hostile interface in order to play the game, but that is the primary reason the game stays confined within a tiny niche corner of the gaming market.
They have the real possibility that if they did that seed work, even just on exposing an API into the game, as opposed to venturing into a full-on UI overhaul, that enough new people would be introduced to the game that they could hire a third developer to focus specifically on the API and UI aspects of the game, leaving them free to keep working on the bits they love.
Can I suggest a portfolio link? Nobody in a position to hire has any evidence of her competency otherwise, and thus has no reason to take the effort to contact her.
In my opinion, the "biggest problem of our time" is oversized government and excessive lobbying of politicians to serve corporate interests rather than the needs of the people. Unfortunately the powers that be are not going to reward that which undermines their own reason for existing...
That's still 5 meals worth of variety. Also, what about breakfast and lunch? Are you having the same thing for breakfast, lunch and dinner on each day?
How the heck are people enthusiastic about this? Are there really that many people that take no enjoyment from the flavours, colours, textures and smells of the food they eat? And that's not to mention the fact that the body craves variety, the need for which it manifests by making you feel sick of eating the same thing over and over again.
Really cool. What would make it perfect is if you could go back and tweak colours you've already added. Bookmarked in any case. Consider my suggestion a feature request!
I get very distracted very easily when I'm not in the zone, and when the work isn't interesting, I find it hard to get in the zone. Maybe it's just a skill I need to work on.
I get what you're saying, but having a few scant hours outside of work doesn't really qualify, at least in terms of quality of life. I'm talking about revenue-producing projects that I work on full time, and potentially have enough revenue to hire one or two others onto as well, and then have free time to actually relax.
When I signed up for an account, there was no obvious prompting to go and turn it on. It's all well and good having extra security, but if you don't actively try to get your users to make use of it, it's only going to be marginally useful.
Yes, but we have to assume the majority of people are not going to be particularly educated on stuff like this. Implementing simple checks before confirming a transfer out of an account should be a given.
MtGox really does run a subpar operation. There should be additional security checks when transferring money out of an account, and there should be the option to enable multifactor authentication. Back when they were originally hacked, this should have become top priority for them, along with making their service rock solid. If people are hacking and stealing from you, it's obvious you have something of value and need to take steps to protect what you have, especially when it's being held on behalf of a customer.
Wow, that's really nice! The only other nice theme I've seen is the Soda theme (which I currently use), so kudos for providing a high quality alternative.