1 karma · joined August 17, 2024
Different problems have different difficulties. Solving simple problems quickly doesn't mean we'd also be able to just as easily solve the hard problems. Often the comparably simpler problems have the best reward/effort ratio and thus make quick progress, which doesn't need to be the case for hard problems.
In fact, it can be argued that industry funds such research only to appear to be ethical and to give themselves cover to continue to use unethical machine learning.
The main problem with this tech is that the quality can not be reliably controlled. Whatever it generates has to be passed through a human checker/curator pretty much. You can't just serve up generations to the audience without checking what they are. So, imo, this tech would be very useful for the concert art stage of the creative process, being able to just create new things, or mixup existing things, but only to create an intermediate artifact, which would then be used as inspiration for the artists to create the final art.
This is also devoid of any form of higher-level reasoning. It doesn't know concepts a human artist would know, such as object permanence, intuitive physics, etc. Something as simple as a ball falling down should squish a certain way, and when hit the ground should squash another way. It also doesn't have artistic sensibilities like anticipation, etc., that have been laid out in the 12 rules of animation, and even more, there's almost no way to communicate it to these models, short of just creating a huge dataset which has those 12 rules, and just hoping, rather praying, it learns it.
> DeepMind didn't find any when training in different ways
Intransitivity may not occur within AG versions but could occur when compared to humans. You need very different types of strategies for intransitivity to occur.
> Are they supposed to run a tournament just to show that a massive improvement that crushes all previous versions can still beat puny humans?
I think so, yes. We do this with Chess. Why should Go be different?
Deepmind is aware of this problem. See gwern's links if you are interested.
Transitivity might be true within AlphaGo versions, but that doesn't give me any confidence that it would also hold when a human is in the equation. If a group of policies more or less occupy the same state space, they are likely to be transitive, but if they occupy disjoint state spaces, I don't think we can be sure of transitivity.
Consider rock-paper-scissor, and agent X which plays X every move. Agent rock beats agent scissor all the time, and agent scissor beats agent paper all the time. But we cannot conclude that agent rock will beat agent paper all the time. Chess and Go might have this intransitivity property. The fact that one game exists which is not transitive means the burden of proof that Chess and Go are transitive rests on the authors.
My own suspicion is that AlphaZero should be weaker against humans compared to AlphaGo Lee since the former is not trained on human games while the latter is.
> is only helping to advance the state of reinforcement learning
Zero new algorithms or ideas were introduced by OpenAI Five. We just learn that model-free RL doesn't scale and we already knew that from Atari and robotics benchmarks.
This is just not true. Do you know the game? Are you speaking as a player? Or are you telling us what's written in the OpenAI blog post? There is nothing a player couldn't figure out. The caster team lost because of the broken game and because few of them were rusted (Merlini hadn't played for months). The bots were garbage at the TI, and got beaten without any problem by the pro teams.
> Already mentioned that the hero pool has been opened up. Along with the removal of the other restrictions (invincible courier, items) this is basically pure DotA.
The hero pool is still 18 heroes. Dota 2 has over 110 heroes. Can you please try to think what makes you say something so wrong with so much confidence?
> The bots beat a team of 5 casters (granted, with some of the older restrictions in place) who are individually in the top 1% of DotA players by MMR.
Casters don't count as serious players. Would you regard any sports commentators as good players? Would you put 5 of them randomly in a team and say that's representative of the best players of that sport?