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bazookaBen

340 karma · joined April 16, 2011

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bazookaBen··on Show HN: made a html5 game, polished it many many times
new levels by the end of next week!
bazookaBen··on Show HN: made a html5 game, polished it many many times
hmm preventDefault() was not built into the older Operas.

apparently the guys fixed preventDefault() on Opera 11.10, as explained here: http://impactjs.com/forums/help/binding-keys-in-opera-not-wo...

bazookaBen··on Show HN: made a html5 game, polished it many many times
about 3 months of work (from the very beginning of opening the manual)
bazookaBen··on Show HN: made a html5 game, polished it many many times
yup, without the music, it's not a game!
bazookaBen··on Show HN: made a html5 game, polished it many many times
i accept your reason. Maybe i'll replace it with some roaring soundfx in the new version.
bazookaBen··on Show HN: made a html5 game, polished it many many times
yup, it's a design decision. I hate it when games keep playing/running when i'm on another tab. Makes the laptop warm.
bazookaBen··on Show HN: made a html5 game, polished it many many times
nope, my handle is @bazooka_ben, with 2 followers right now

just created it yesterday, don't have much idea on how to manage the account. Basically looking at what other game designers use their twitter and try to emulate them.

bazookaBen··on Show HN: made a html5 game, polished it many many times
sent an email
bazookaBen··on Show HN: made a html5 game, polished it many many times
I;ve just increased the quota, it's running great
bazookaBen··on Show HN: made a html5 game, polished it many many times
i used to play around a lot with Akihabara (free & opensourced). The lack of a good map editor made me switch to ImpactJS
bazookaBen··on Show HN: made a html5 game, polished it many many times
anyone completed the entire game so far? I made 5 levels, planning to have more by next weekend
bazookaBen··on Show HN: made a html5 game, polished it many many times
yup there was a bandwidth quota from AppEngine. I activated billing and it should work now
bazookaBen··on Show HN: made a html5 game, polished it many many times
ok i allocated additional bandwidth, the game should be up and running with full music! Enjoy!
bazookaBen··on Show HN: made a html5 game, polished it many many times
the music server overserved its quota. for a 300kb song file, it reached 1 GB pretty fast!
bazookaBen··on Show HN: made a html5 game, polished it many many times
thx, updates made to the game! Key UP and Space now makes you jump.
bazookaBen··on Show HN: made a html5 game, polished it many many times
thanks! it took a lot of integrating+checking+debugging, making sure the loading doesn't break halfway. Look and feel are my top priority
bazookaBen··on Show HN: made a html5 game, polished it many many times
i think multiplayer requires some node.js magic. Don't have a clue how that works!

the forums at ImpactJS had some discussions on node.js, will have a look

bazookaBen··on Show HN: made a html5 game, polished it many many times
try ImpactJS! best thing that ever happened to me.
bazookaBen··on Show HN: made a html5 game, polished it many many times
the thing is, if I make the screen larger, the game will lag (lower FPS). Below 45 fps, the game isn't that fun to play.

I do realize that old NES games can be fullscreened any time of the day. Wish I could do that in my case.

bazookaBen··on Show HN: made a html5 game, polished it many many times
advice taken!
bazookaBen··on Show HN: made a html5 game, polished it many many times
tools:

ImpactJS Google Appengine + Python for hosting and achievement system GIMP for graphics TextMate Switch for Mac (to reduce the bitrate for the audio files)

bazookaBen··on Show HN: made a html5 game, polished it many many times
nope it won't load on an iPad.

Sound is not well built on the iOS/Android browser, so I figured, if the game is going to suck anyway, might as well don't build it for mobile.

bazookaBen··on Show HN: made a html5 game, polished it many many times
the game was tested on

Chrome 10 Safari 5 Firefox 4 Opera 11

some users with IE9 reported some errors, I couldn't debug because i'm on OSX. Please let me know if there're any cheap methods to get an IE9.

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