203 karma · joined May 10, 2019
I don't think any one is claiming oil is a viable solution long-term, so why are you bothering?
Probably not that long. Oil extraction is such a resource-intense process that some alternative, be it nuclear or otherwise, will become more economically viable.
In America, you're very much expected to be a "right guy" when dealing with others. Regardless of what the piece of paper says, you will (deservedly) gain a bad reputation is you exhibit bad behavior, and become a person with whom no one wishes to transact. Word will get around. I think this system of doing things is highly effective, contracts aside. Interestingly enough, this is strongest in the South, followed by the Midwest, and only occurs to a lesser degree on the coasts. I sill haven't figured out why.
China has a very different perspective. Her business culture involves things like committing embarrassing acts in each other's company, a sort of mutually assured destruction. For better or for worse, when these two cultures mix, American businessmen end up the suckers.
Secondly, I don't get this part. From the article:
> In the 1940s, the city built Independence Boulevard, a four-lane highway that cut through the heart of its Brooklyn neighborhood, dividing and displacing a thriving working-class black community. The damage continued in the ’60s and ’70s with new interstates.
I don't get this part. I thought red-lining and confining blacks to ghettos was the problem? Wouldn't building an interstate mean more commerce and more prosperity?
Tech is pretty good, and they're working on a VR headset which works with games. If you talk to the founder, his story is really interesting. He has an uncle who was crippled in a trucking accident, and his end goal is to create a version of this which can help cripples regain mobility. He's using games as his beachhead market to get traction, proof, a chance to iterate, $$$, etc. Pretty inspiring stuff, and "social-conscience" investing done right, in my opinion.
Of course, it's also possible it's not, and I wonder if that's more likely. Every industry has such stories; maybe this is the white whale of forensics.
Honestly, it used to be Eastern Europe, until we started realizing they've got some serious programming talent and contracted some work out. Now it's less bad, though still a bit sketchy. Of course, this doesn't help nation-state attacks.
After all the diet recommendations and panics about obesity, I still think most of us know what healthy eating is.
Pathfinder tessellates edges into microtriangles, computes signed trapezoidal areas in the fragment shader, and then accumulates those areas using a compute shader. I assume that this would make Pathfinder a "tessellating" algorithm in the language of this article as opposed to a "non-tessellating" one.
By contrast, I can't verify from source, but it appears that Slug does all the work in a fragment shader. If so, this would make its closest relative the Will Dobbie vector texture approach [1].
I considered the Dobbie technique but rejected it because it's very slow, asymptotically so even: it's O(height ∗ width ∗ number of curves), with a high constant factor as Newton-Raphson or de Casteljau subdivision (note that the quadratic formula is an alternative if all you care about is TrueType) has to be repeated over and over again for every pixel/subsample in the scene. I don't know how any non-tessellating algorithm can avoid this asymptotic problem, since if you defer all the work to the fragment shader then you have no choice but to run your expensive shader on a conservative cover area instead of only the areas that need to be expensive (i.e. edges, or curves if you're doing Loop Blinn). By contrast, traditional scanline rendering on the CPU is O(height ∗ number of curves), not counting the blitting, and forward differencing can make the work needed to be done for each curve on the scanline extremely cheap. For this reason, every non-tessellating algorithm I've seen is significantly outperformed by typical CPU renderers in practice.
This is not to say that non-tessellating text renderers such as what Slug seems to be are worthless: they may be useful to avoid costly CPU/GPU synchronization if the size of the text to render is not known by the CPU, for example if it depends on the result of vertex shading for a scene.
My further work on Pathfinder, should it pan out, ought to allow for more precise tessellation without significant performance cost, exploiting the fact that the shape of the traditional CPU scanline rendering algorithm can be adapted to generate triangulations on-the-fly through monotone polygon decomposition. My colleague Nical Silva's Lyon [2] shows how this idea can work, though I'm still working on adapting the technique to efficiently handle curves and high quality Levien-style antialiasing. This would eliminate the compute shader step, allowing Pathfinder to easily composite into 2D and 3D scenes as Slug can do without sacrificing performance. Bear in mind that this work is highly experimental and unfinished.
[1]: http://wdobbie.com/post/gpu-text-rendering-with-vector-textu....
Not trying to fear-monger here, but the bottom line is we don't know. As the above comment said, I've seen experts on both sides, and really have no idea where to lean on this one.
1. Now I have to trust two providers, each of which could have problems.
2. Now I have to pay for encryption, then pay for storage, and probably have higher ingress costs, too (I can probably trust AWS/GCP/Azure/Backblaze/whatever; not sure about random-blockchain-guy #67812).
This, of course, begs the question: how do you fix it? I don't know.
I'm guessing your frame of reference is left-of-center; mine is somewhat right. There is no "one true anchor" for who is where, so the best thing I can think to do is use the general center of American politics when we discuss America. I'd take many positions you'd generally disagree with, but others would call them sensible. Other opinions of mine are not generally regarded as sensible by most, and that's fine too.
> The NRA is fringe... it has been hijacked... by the Russians
The NRA operates with the approval of many Americans. I wouldn't call it's positions fringe, though the organization certainly has its failings. At some point, the Russians supported the election of a president; it's hard to call a figure such as that fringe. I'm not sure an endorsement by the Russians should damn and organization or person; the same thing is now happening to Tulsi Gabbard (non-interventionist policy is amenable to the Russians).
> This may be true, I honestly did not have time to read the whole article. I don't disagree that the left has a bunch of issues and idiotic positions, hyper-sensitivity and a general vicious lack of tolerance for momentary lapses in judgement being the main ones in my opinion.
Fair enough. The important part is the box-plot graph mid-way through the article, which shows a huge leftward lurch in the past few years. I would have linked directly, but the page overlays text on an image so it can't be linked.
[0] https://qz.com/1580091/alexandria-ocasio-cortez-how-far-left...