Which also points to landlock-make[0] or vice-versa (the original project that made me aware of the kernel functionality (although didn't realize it also isolated network which is great).
144 karma · joined February 28, 2012
Which also points to landlock-make[0] or vice-versa (the original project that made me aware of the kernel functionality (although didn't realize it also isolated network which is great).
I think during one of the Braid 20th anniversary podcasts[0] he talks to it which I loved listing to (from a historic viewpoint; well moreso than a game dev/design)
[0]https://open.spotify.com/show/7t7FUL1e9vMCLWpKqcknAL?si=B_Bd...
Only since seeing it used in 'zigs --watch' impl on Linux[1] (and the fact that I need to enable admin capabilities to run this in a container) has informed me of it's existence.
0. https://docs.kernel.org/admin-guide/filesystem-monitoring.ht...
1. https://ziggit.dev/t/initial-implementation-of-zig-build-wat...
They had the same problem with apple and the 4nm fabs, but couldn't exactly say anything as smearish.
Now if only I could get my head around it (shout out to the alligator eggs ref too)
Seeing a project and a community functioning like this is simply inspiring.
At least that's what I would ask of anyone who was trying to improve a system (And not just the developers circumstance which I think is perhaps what they CTO is cautious of)
But as nobody has mentioned it yet surprisingly: https://www.greenarraychips.com/ albeit perhaps not weird; just different
(Notably I've gone through this evaluation recently and landed on implementing my personal project in c++23 (using cosmopolitan if possible) mostly for the value of updating my c++ knowledge (and perhaps look into cuda))
https://watabou.github.io/ https://watabou.itch.io/
Some really great work here