With enough games and enough time we could have a real interesting set of game-based tooling :)
132 karma · joined May 30, 2015
I'm glad to see it here - reminds me I should get around to actually reading it here sometime soon.
Wanting to know when runtime exceptions happen (and grouping them) is very helpful a lot of times but it seems like by itself (without context) would only get in the way of trying to parse what is and isn't really happening in some cases.
Especially when trying to sort out what needs immediate attention and what needs attention at some point later.
There is a lot more in the man page than I expected not to mention options I can even fathom needing (for myself, yet).