237 karma · joined July 28, 2016
From what I've seen, Elon's companies pay below-market for most roles. Levels.fyi indicates that, on average, engs take a 10-15% pay cut by deciding to work for Tesla.
I'm sure there are a handful of engineers that exist that could save Twitter single-handedly, but none that would do it for the pay he's offering.
Link pls
No.
>In the long run, though, this investment should pay off. First, there are the benefits to better targeting and better recommendations I just described, which should restart revenue growth. Second, once these AI data centers are built out the cost to maintain and upgrade them should be significantly less than the initial cost of building them the first time. Third, this massive investment is one no other company can make, except for Google (and, not coincidentally, Google’s capital expenditures are set to rise as well).
> Myth 5: Meta’s Spending is a Waste
Any rebuttal to the arguments he makes?
- Calling hero divers pedophiles
- Covid will be over by summer
- Twitter poll Ukrainian peace
- FSD is coming in ~2015~ ~2016~ ~2017~ ~2018~ ~2019~ ~2020~ ~2021~ 2022
- Cybertruck coming in ~2020~ ~2021~ ~2022~ 2023
- Freight Truck coming in ~2019~ ~2020~ ~2021~ 2022
- Roadster v2 coming in ~2020~ ~2021~ 2022
Where won't his brilliance take us next
"We expect units to ship no earlier than Q4 2022, with priority given to Founders Editions."
Given that, as you've said, we're in Q4 and there's no updated information available on their purchase page, I doubt it's going to be any time in the next few weeks.
Imo the most damning part of this article for SimulaVR is this annotation:
>[6] There are lots of tradeoffs involved in battery life vs. headset weight that we still need to decide on.
The Quest Pro has already made these trade-offs, and exists as a real device with specs that are available, while Simula is still trying to figure out the balance of your device?
It's unfair to compare a released product to something that might be available to consumers sometime in the next year.
In this example you cold point to the smoke as first-hand evidence. Can you point to equivalent evidence that people are underreporting crimes?
I'm only asking to see evidence showing underreporting, a claim you made. No ideology here.
Would you be able to figure out the acceleration of a body given only it's velocity at one time?
The only evidence available to us implies that crime is going down. Ideology is the only reason you might believe otherwise without evidence.
>The proposition also requires San Francisco to end a requirement that there be a specified number of full-duty sworn police officers assigned to neighborhood policing and patrol — a number law enforcement officials say has never been met due to resource constraints.
Just a quick Google implies that this is a complete fabrication
https://www.sfgate.com/crime/article/San-Francisco-crime-Che...
https://www.sanfranciscopolice.org/stay-safe/crime-data/crim...
https://www.sfchronicle.com/sf/article/san-francisco-crime-r...
>Ideology gets the best of people and they don't want to believe.
The irony of saying this with no data to back up your claim, and the data that exists showing the exact opposite of your claim, is truly palpable
This description is about as opaque as your opinion on Netflix.
An example from FB please?
I'm getting flashbacks to everyone complaining about the lack of buttons on the original iPhone, and how bulky/heavy it was in comparison to the micro-phones of the era. And how it was less powerful than comparable PDAs of the era.
I guess we'll see how well this comment ages in the same time period.
From what I know, Apple takes 30% of paid app sales in the app store. In-app purchases, though, drop to a 15% take after the first year (or that's my read from the article).
Contrast this with AppLab, which takes 30% of paid app sales, but doesn't take a cut of in-app purchases.
I'll retract the "much" lower point since I assume this results in roughly the same final take. Games on non-mobile have a higher initial cost, which probably balances the lack of post-sale revenue.
Regardless, I don't think this makes the Oculus more locked down than an iPhone, since you can always bypass their store and sideload or run apps directly from your PC, which Apple isn't offering.
I say much because (afaik) the majority of developer income comes from recurring payments, which AppLab doesn't take any of.
> They have much higher rev-shares
The current revshare for App Lab is 70/30 in favor of the developer. Much* lower than Apple.
> they have tighter control
Than the iPhone? The Quest can be used in SteamVR like any other headset. Third-party apps can be sideloaded, and the bootloader is (semi) unlocked. Not sure how they're even comparable.
> require a Facebook account to use it
A Meta account now, disconnected from the social network. How is this different than an Apple account?
> I think the Quest is basically useless without a Facebook account setup
Do you have a Quest? I've used mine entirely as a PCVR setup, I don't think I've used a FB service in years besides the store.
* EDIT: Discussed below, "much" is maybe a bit too far. Seems like the final split is roughly the same, though AppLab doesn't take a cut of IAP.