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caspervonb

540 karma · joined May 6, 2013

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caspervonb··on Show HN: 8192px, an expanding collaborative pixel art canvas
Yeah non-functioning mouse wheel on this machine, scaling of the value is also most likely way off :-(
caspervonb··on Show HN: 8192px, an expanding collaborative pixel art canvas
Weekend hack, also available over at GitHub (https://github.com/8192px/8192px)
caspervonb··on Amok 1.1.0 released (live code editing for browsers)
Gist of the release, it enables connection sharing with third party tools like chrome developer tools or firefox developer tools.
caspervonb··on Live Code Editing with Amok 1.0, the Future and Time Travel
Re-post, but has been significantly revised and 1.0.0 proper has been released since then.
caspervonb··on Amok 1.0 and the Future of Amok, Time Travel and Live Code Editing
Just a GIF towards the bottom of the article, referring to the possible future feature of re-evaluating past state.
caspervonb··on Amok – Live Editing for JavaScript
It's the opposite, if the application has no callbacks, how can anything be live edited when none of your code is hooked up to anything.
caspervonb··on Amok – Live Editing for JavaScript
As mentioned, Gedit 3.x. Dark adawaita theme applied globally to the entire gnome desktop.
caspervonb··on Amok – Live Editing for JavaScript
It does.
caspervonb··on Amok – Live Editing for JavaScript
Support for clients are definitely coming, JavaScriptCore and Node would be awesome, but one step at a time, trying to support multiple protocols before 1.0 could become overwhelming very quickly.
caspervonb··on Amok – Live Editing for JavaScript
That's actually something I haven't thought about! file an issue?
caspervonb··on Amok – Live Editing for JavaScript
Like, phantomjs?
caspervonb··on Amok – Live Editing for JavaScript
Yep, everything including anonymous functions.
caspervonb··on Introduction to live editing JavaScript with Amok
Npm page here https://www.npmjs.com/package/amok
caspervonb··on JavaScript Game Development Asynchronous Execution Loop
Albeit high performance and JavaScript might seem like an oxymoron, for game physics a high precision timer does matter, altho not the most crucial, chances are you'll never notice the difference considering the type of games that are typically going to be written for the browser.
caspervonb··on Voices
Uh what? Can't tell if this is trolling or not :|
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