166 karma · joined July 24, 2013
I'm watching with interest experiments happening in nordic countries about how actually working less could be beneficial, although as the article points out it's too early to draw conclusive findings[1].
1. Read specific Javascript stuff (I'd also recommend Eloquent Javascript as others have). Code school free courses can help with the basics too.
2. Try and find someone who you can speak to from time to time about Javascript stuff. They can introduce you more advanced stuff (like Grunt/Gulp), which even if you can't understand it all, helps expand your horizons and show you what to look at when you're comfortable with the simple stuff.
3. Read about programming in general, because the principles apply to any programming language. I'd recommend Code Complete by Steve McConnell. It's a bit daunting but full of great stuff to make you think about your approach to programming.
good luck!
If the errors pointed out by above posters are valid, they should really go over to the OP's blog and post them so she can correct the post.
I'm in a similar situation where I'm working full time whilst trying to finish off a game in my spare time.
I find what helps is to have a clear goal for each work session. Even if it's tiny like 'fix this bug' or 'update this text', you finish working and feel like you've made progress. Too many times in the past I've just started working, lost focus and ended up trying to look at several things on the game and finishing none of them.
<archer>Er...Phrasing?</archer>
You'd then give everyone that basic level of security and enable them to progress in life. Yes there are potential flaws with the Finnish scheme (some people on benefits may ultimately lose out, and millionaires getting the same amount as poor people) - but crucially it would probably stop most, if not all, of cases like this, where someone can't escape the pull of homelessness even with opportunity there.
1 - http://www.msn.com/en-us/news/world/finland-plans-to-give-ev...
My favourite bit was always the middle-game - fun through pure invention and strategy that can't be laid out in a book for memorisation because of the almost infinite possibilities!
I really the book "My 60 Memorable Games" by Bobby Fischer- it really gave you an insight into a great players' thinking:
- really like the visual style. Consistent and distinct
- it was annoying that I had to sign in via github and THEN sign up again: I just want to play the game!!
- The coding aspect seems really well integrated and exciting
- The tutorial ended kind of abruptly. I was lost about what to do after destroying the first base
- The options between 'python' and 'javascript' doesn't seem that impactful. I know they're different languages, but does it have an impact on how the game plays? IF not, there's potential to use a language's strengths/weaknesses as part of the game
- why does the 'speed up construction' button exist??? (as in, why would I not want construction to go at full pace?)
Best of luck with the game!
"beer before wine, fine
wine before beer, queer"
*Not scientifically proven
http://link.springer.com/article/10.1007/s00265-015-1958-1
it's hidden behind a paywall. Yay!
We may only just know that ants are lazy, but we've known all along humans are too lazy to do a google scholar search ;)
Seriously though - pet peeve = science stories with no direct links for references.
I'd be interested to understand why this is? My logical reaction would be that it's always important - as a crude example, surely doing an experiment on every single human on Earth would give you much more accurate results that on say 100 people, because you'd be sure to have covered all the innate variables that exist when experimenting with humans? (different metabolisms, etc)
1.http://gamasutra.com/view/news/245334/Desuras_parent_company...
Yes we use thank you a lot, even for some things people may consider 'trite'. I'm from the UK so I use it a HELL of a lot.
But I want to call out 2 points based on this:
1. As mentioned above, just thanking someone can turn their day around, and most times I feel rude if I do not say it (that is my cultural upbringing).
2. For me/the English culture, it is a multi-faceted word. It can be used in everyday scenarios, or it can be used in deeply emotional ones.
The article doesn't seem to acknowledge this, so perhaps the OP hasn't truly grasped the intricacies of the language.
As an aside, I did find the information about the attitude towards 'thanks' in Hindi really interesting. Thanks!*
*sorry, couldn't resist. ;)
The article itself does a nice job of linking to every necessary study - sometimes they don't bother and then you do start to get worried about how much of the content is accurate.
https://www.ipsos-mori.com/researchpublications/researcharch...
From the summary:
The study shows that the UK public are as enthusiastic about science as they ever have been, with attitudes to science having come a long way over the past 25 years:
-More now agree that “it is important to know about science in my daily life” (72% agree, versus 57% in 1988).
-People are now more comfortable about the pace of change – just a third (34%, versus 49% in 1988) now agree that “science makes people’s lives change too fast”.
- A third (35%) still think that scientists adjust their findings to get the answers they want, and three-in-ten (29%) think scientific research is never or only occasionally checked by other scientists before being published.
- Half (51%) still say they hear and see too little about science.
- Seven-in-ten (69%) think that “scientists should listen more to what ordinary people think” and three-quarters (75%) think that “the Government should act in accordance with public concerns about science and technology”.
For what it's worth (not that it'll sway your view), the font choices were a conscious decision to make the medical technology look a bit outdated, because you know what hospitals run by administrators are like.
Also, the mix of cartoon visuals and the real-life pictures was again a deliberate decision. you may notice they never appear on the same screen together, and everything in-world (portraits, bodies) are cartoon style. Reference pictures are real-life.
But anyway, like you say, it's personal preference.
The diseases in the game are all based on the potential uses of the technology. The graph patterns for the gameplay are all based on SORS readings from scientific papers.
I'm writing an education guide so that this game can also be used in schools. It covers certain Biology, Chemistry, Maths and Geography topics at roughly a High School Level (UK: GCSE/A-level).
Feedback most welcome!
At the moment newspaper articles, tv news reports, etc can all get away with discussing science (and science-related topics) with citing ANYTHING.
I'm not saying it'll solve the vaccine crisis, but in the long run, I think the key is getting citations for statements of facts into public discourse. (then you have to worry about the quality of the stuff cited, but that can be the next step).