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chatwinra

166 karma · joined July 24, 2013

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chatwinra··on Doom Creator John Carmack Honoured with Bafta
Completely agree - great book and a great insight into the 2 Johns' dedication to creating Doom.
chatwinra··on Being tired isn’t a badge of honor – Signal v. Noise
I think this kind of writing is very important, because it's not just a trend in start-ups. There's a similar badge of honour of 'working long hours' at established companies.

I'm watching with interest experiments happening in nordic countries about how actually working less could be beneficial, although as the article points out it's too early to draw conclusive findings[1].

[1]http://www.bbc.co.uk/news/business-34677949

chatwinra··on Ask HN: What is the best way to learn JavaScript for a beginner?
I'd recommend a 3 pronged approach:

1. Read specific Javascript stuff (I'd also recommend Eloquent Javascript as others have). Code school free courses can help with the basics too.

2. Try and find someone who you can speak to from time to time about Javascript stuff. They can introduce you more advanced stuff (like Grunt/Gulp), which even if you can't understand it all, helps expand your horizons and show you what to look at when you're comfortable with the simple stuff.

3. Read about programming in general, because the principles apply to any programming language. I'd recommend Code Complete by Steve McConnell. It's a bit daunting but full of great stuff to make you think about your approach to programming.

good luck!

chatwinra··on Ask HN: What is the best way to learn JavaScript for a beginner?
yes! this is a great book
chatwinra··on How do our colour-blind cones achieve colour vision?
I enjoyed reading this article and found it interesting, even if I was re-learning some of the stuff mentioned.

If the errors pointed out by above posters are valid, they should really go over to the OP's blog and post them so she can correct the post.

chatwinra··on Building a Startup in 45 Minutes per Day While Deployed in Iraq
Fantastic post! Well done Matt.

I'm in a similar situation where I'm working full time whilst trying to finish off a game in my spare time.

I find what helps is to have a clear goal for each work session. Even if it's tiny like 'fix this bug' or 'update this text', you finish working and feel like you've made progress. Too many times in the past I've just started working, lost focus and ended up trying to look at several things on the game and finishing none of them.

chatwinra··on Uber-Style Flight-Sharing Service Shot Down by U.S. Court
Flight-Sharing Service Shot Down.....

<archer>Er...Phrasing?</archer>

https://www.youtube.com/watch?v=hyLWrKh2fB0

chatwinra··on Being homeless a struggle, even with a $100k job offer
This just backs up why I think Finland's recent move[1] to give every citizen a basic salary is the way forward.

You'd then give everyone that basic level of security and enable them to progress in life. Yes there are potential flaws with the Finnish scheme (some people on benefits may ultimately lose out, and millionaires getting the same amount as poor people) - but crucially it would probably stop most, if not all, of cases like this, where someone can't escape the pull of homelessness even with opportunity there.

1 - http://www.msn.com/en-us/news/world/finland-plans-to-give-ev...

chatwinra··on Learn to play chess online
I used to play quite a lot too. I think the thing that stopped me was the realisation that to get really good, you have to memorise openings and responses to openings. If you don't, you'll be working from a disadvantage from the start (if you play someone who knows the opening responses).

My favourite bit was always the middle-game - fun through pure invention and strategy that can't be laid out in a book for memorisation because of the almost infinite possibilities!

I really the book "My 60 Memorable Games" by Bobby Fischer- it really gave you an insight into a great players' thinking:

chatwinra··on Empire of Code: a space game with a mix of strategy, tactics and coding
Cool game! Here are some of my thoughts from playing the first 5 minutes:

- really like the visual style. Consistent and distinct

- it was annoying that I had to sign in via github and THEN sign up again: I just want to play the game!!

- The coding aspect seems really well integrated and exciting

- The tutorial ended kind of abruptly. I was lost about what to do after destroying the first base

- The options between 'python' and 'javascript' doesn't seem that impactful. I know they're different languages, but does it have an impact on how the game plays? IF not, there's potential to use a language's strengths/weaknesses as part of the game

- why does the 'speed up construction' button exist??? (as in, why would I not want construction to go at full pace?)

Best of luck with the game!

chatwinra··on Is beer better (or worse) for you than wine?
In case you're thinking of mixing beer and wine, don't forget to use this scientifically proven* formula:

"beer before wine, fine

wine before beer, queer"

*Not scientifically proven

chatwinra··on Ants are less diligent than previously thought
think this is it:

http://link.springer.com/article/10.1007/s00265-015-1958-1

it's hidden behind a paywall. Yay!

chatwinra··on Ants are less diligent than previously thought
Come on idler....it's a web article, so there's no excuse not to have a link to the original paper itself!

We may only just know that ants are lazy, but we've known all along humans are too lazy to do a google scholar search ;)

Seriously though - pet peeve = science stories with no direct links for references.

chatwinra··on Caffeine at night does more than keep you up late
"Its an experimental study, the number of subjects isn't really that important."

I'd be interested to understand why this is? My logical reaction would be that it's always important - as a crude example, surely doing an experiment on every single human on Earth would give you much more accurate results that on say 100 people, because you'd be sure to have covered all the innate variables that exist when experimenting with humans? (different metabolisms, etc)

chatwinra··on HyperRogue – A non-Euclidean roguelike
The game website offers a link to buy the game via Desura - I would urge caution on buying via them as the company who owns them recently filed for bankruptcy [1]. It's unclear what will happen to the site, but it's not worth the risk when you can get it via steam!

1.http://gamasutra.com/view/news/245334/Desuras_parent_company...

chatwinra··on “Thank You” in Hindi and English Mean Very Different Things
As an English speaker, I agree with others above that this article misses a huge point about our language.

Yes we use thank you a lot, even for some things people may consider 'trite'. I'm from the UK so I use it a HELL of a lot.

But I want to call out 2 points based on this:

1. As mentioned above, just thanking someone can turn their day around, and most times I feel rude if I do not say it (that is my cultural upbringing).

2. For me/the English culture, it is a multi-faceted word. It can be used in everyday scenarios, or it can be used in deeply emotional ones.

The article doesn't seem to acknowledge this, so perhaps the OP hasn't truly grasped the intricacies of the language.

As an aside, I did find the information about the attitude towards 'thanks' in Hindi really interesting. Thanks!*

*sorry, couldn't resist. ;)

chatwinra··on More Consensus on Coffee’s Benefits Than You Might Think
You have to view it at an individual study/paper level (ie: go to the link and pdf via the article). They have to declare sources of funding in the papers, so you can trace funding origins and conflicts of interests from those declarations in each study.

The article itself does a nice job of linking to every necessary study - sometimes they don't bother and then you do start to get worried about how much of the content is accurate.

chatwinra··on Is Science Dangerous? (2002) [pdf]
The latest Ipsos Mori Public Attitudes to Science Survey (2014) is probably worth considering here:

https://www.ipsos-mori.com/researchpublications/researcharch...

From the summary:

The study shows that the UK public are as enthusiastic about science as they ever have been, with attitudes to science having come a long way over the past 25 years:

-More now agree that “it is important to know about science in my daily life” (72% agree, versus 57% in 1988).

-People are now more comfortable about the pace of change – just a third (34%, versus 49% in 1988) now agree that “science makes people’s lives change too fast”.

- A third (35%) still think that scientists adjust their findings to get the answers they want, and three-in-ten (29%) think scientific research is never or only occasionally checked by other scientists before being published.

- Half (51%) still say they hear and see too little about science.

- Seven-in-ten (69%) think that “scientists should listen more to what ordinary people think” and three-quarters (75%) think that “the Government should act in accordance with public concerns about science and technology”.

chatwinra··on Gamification of teeth brushing
Good point. re: drawbacks- what about creating a reliance on the game itself? If the game is removed, will the kid stop brushing their teeth?
chatwinra··on Show HN: SORS, a sci-fi doctor sim game inspired by Papers,Please and real science
Sorry you don't like it! I guess it is a personal thing. We've had a lot of positive comments about the visuals though.

For what it's worth (not that it'll sway your view), the font choices were a conscious decision to make the medical technology look a bit outdated, because you know what hospitals run by administrators are like.

Also, the mix of cartoon visuals and the real-life pictures was again a deliberate decision. you may notice they never appear on the same screen together, and everything in-world (portraits, bodies) are cartoon style. Reference pictures are real-life.

But anyway, like you say, it's personal preference.

chatwinra··on Show HN: SORS, a sci-fi doctor sim game inspired by Papers,Please and real science
For those interested, the technology this game is inspired by is Spatially Offset Raman Spectroscopy, being trialled in a UK hospital. More info here: http://www.stfc.ac.uk/CLF/Facilities/Ultra/Highlights/15073....

The diseases in the game are all based on the potential uses of the technology. The graph patterns for the gameplay are all based on SORS readings from scientific papers.

I'm writing an education guide so that this game can also be used in schools. It covers certain Biology, Chemistry, Maths and Geography topics at roughly a High School Level (UK: GCSE/A-level).

Feedback most welcome!

chatwinra··on How an Amish missionary caused 2014's massive measles outbreak
It's great to see people asking for citations. I just wish that sort of mentality existed in the everyday world.

At the moment newspaper articles, tv news reports, etc can all get away with discussing science (and science-related topics) with citing ANYTHING.

I'm not saying it'll solve the vaccine crisis, but in the long run, I think the key is getting citations for statements of facts into public discourse. (then you have to worry about the quality of the stuff cited, but that can be the next step).

chatwinra··on Ask HN: Where to start on creating AI for games?
I second the Behavioural Mathematics book. Really good introduction to AI and how to think about programming it.
chatwinra··on The Intelligent Life of the City Raccoon
Not really surprising, given how much trouble they gave Cyril Sneer.
chatwinra··on Toddlers regulate behavior to avoid making adults angry
I see where you're coming from, and they distinct, but I would not say 'completely irrelevant'. The number of toddlers on the planet relates to possible variations (in environment and genetics) and therefore possible discrepancies to the behaviour studied.
chatwinra··on Toddlers regulate behavior to avoid making adults angry
If you look at the study (which is hidden behind a paywall :/) only 150 infants were studied. That's quite a small number to make any definitive claim, given there are probably hundreds of millions of toddlers on the planet. The researchers probably mention it in the article, but the press release doesn't.
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