205 karma · joined April 4, 2012
Great functionality and information! Just needs a bit of tweaking to the UX.
Couple of suggestions: 1) Allow flexible cards...the numbers we tend to use are slightly different 2) Allow mass import of stories once the game has started. Ideally I'd have one persistent URL that I can use in our recurring invite, instead of having to create a new game every time we enter planning. But since I can only do a bulk import when creating a new game I'd have to get a new URL each time.
Because of that, I've gone back to using homebrew to compile multiple versions of python and letting tox utilize those. Homebrew takes care of pip & distribute so adding virtualenv & virtualenvwrapper is a simple oneliner after the fact.
1: http://en.wikipedia.org/w/index.php?title=Reason&oldid=5...
Sample Grocery List: https://www.eatthismuch.com/static_files/images/sample_groce... Sample Meal Plan: https://www.eatthismuch.com/static_files/images/sample_meal_...
It also runs Linux under the hood, and I've been able to configure CrashPlan for off-site backups of some key files too.
Maybe it's just me, but if you're going to announce the depreciation of a solution at a TBD date with no indication of what the advanced warning period would be, and this is the only thing you announce along side that, I think it's fair for people to ask about the gap they see. The announcement of any planned non-dev plans should have been right alongside the announcement that removes functionality; otherwise anxiety is a given.