His implementation runs incredibly well on both my Mac and PC.
75 karma · joined June 6, 2012
His implementation runs incredibly well on both my Mac and PC.
Having said that, you can absolutely blend standard opaque geometry with the splat environment. I just mentioned this in another comment, but I tested it, and it worked quite well with opaque geometry: https://youtu.be/8uB4qC2UtCY
In the research paper, the authors compare GS3D to NeRFs, but the scenes train more quickly (perhaps 30 minutes for a scene), and render in real-time. So it's really been a huge upgrade from NeRFs and photogrammetry.
I think there's a lot of potential to use GS3D for AR/VR avatars, and also stable diffusion-type scene generation, (where a more-complete scene is generated from one or two photos, or solely imagined by AI).
Excited to see where it goes!
I did a version with stochastic alpha to coverage, which would work well alongside both opaque and transparent objects, but it made the splats look very grainy.
ps. I love the new /embed endpoint and iPad support. Keep it coming!
The API documentation is pretty dense! Sorry about that. To see the latency, check out: http://app.io/showcase. That's our technology in action.
We are running iOS in the cloud and streaming back graphics to the client. To get started, users upload a compiled simulator build of their app (http://docs.app.io/uploading/). It takes a few minutes. We automatically generate everything else from there.
That's essentially correct. We do a bit of magic to stream the smallest amount of image data possible (sending mostly-transparent frames if pixel data hasn't changed, etc.). Put simply though: yes, you can think of it as a simulator being streamed to an HTML canvas. But it's taken a long while to get right!
We are putting a big emphasis on responsive design and we want to do the best job possible of displaying apps on the iPhone and iPad.
1. We focus on the folio element, so you build a profile rather than marketing one app at a time. You can also explore other developers' work: http://kickfolio.com/explore
2. You can run live, interactive demos: http://kickfolio.com/examples/modest
Thanks for your feedback - it's a good reminder that we need to keep clear differentiators.
We've been in close touch with the Pieceable guys. We've been talking to them about how we can continue to run with the technology beyond the end of the year and we don't foresee any issues with continuing that integration or providing something similar. Good pick-up!